// Use this for initialization void Start() { start = GameObject.Find("Start").GetComponent(typeof(startButtonScript)) as startButtonScript; exit = GameObject.Find("Exit").GetComponent(typeof(exitButtonScript)) as exitButtonScript; title = GameObject.Find("Title").GetComponent(typeof(titleScript)) as titleScript; wiz = GameObject.Find("WizardButton").GetComponent(typeof(wizardButtonScript)) as wizardButtonScript; war = GameObject.Find("WarriorButton").GetComponent(typeof(warriorButtonScript)) as warriorButtonScript; arc = GameObject.Find("ArcherButton").GetComponent(typeof(archerButtonScript)) as archerButtonScript; cts = GameObject.Find("ClassText").GetComponent(typeof(classTextScript)) as classTextScript; state = 0; }
// Use this for initialization void Start() { cts = (classTextScript)GameObject.Find("ClassText").GetComponent(typeof(classTextScript)); visible = false; faded = false; Color newColor = guiTexture.color; newColor.a = 0f; guiTexture.color = newColor; x = -0.44f; y = -0.39f; width = 0.07f; height = 0.3f; }