private void Awake() { _playerInfo = GetComponent <PlayerInfo>(); childMeshRenderList = GetComponentsInChildren <SkinnedMeshRenderer>(); playerAnimatorChange = GetComponent <Animator>(); playerMaterial = MATERIAL.ELEMENT1; _playerMove = GetComponent <charactorMovingCamera>(); }
charactorMovingCamera _playerMove; // 플레이어의 움직임을 결정하는 클래스 //public // CheaserHitBButton hitButton; void Start() { animator = GetComponent <Animator>(); JoyStick = GameObject.Find("Joystick").GetComponent <NGUIJoystick>(); // 다른클래스를 호출한다. _playerInfo = GetComponent <PlayerInfo>(); _moveSpeed = 0; isInteracting = false; _playerRigid = GetComponent <Rigidbody>(); _playerMove = GetComponent <charactorMovingCamera>(); // hitButton = GameObject.Find("AttckButton").GetComponent<CheaserHitBButton>(); }