// Use this for initialization void Start() { /*******************************/ CHAR_MOVE = GetComponent <char_move> (); _audio = GetComponent <AudioSource> (); SKILL_FLAG = GetComponent <char_skill> (); /*******************************/ _audio.clip = Run_Sound; //runsound取得 }
// Use this for initialization void Start() { /*******************************/ CHAR_MOVE = GetComponent<char_move> (); _audio = GetComponent<AudioSource> (); SKILL_FLAG = GetComponent<char_skill> (); /*******************************/ _audio.clip = Run_Sound;//runsound取得 }