// Update is called once per frame void Update() { if (isAtStartup) { if (Input.GetKeyDown(KeyCode.S)) { game = new GameObject(); game.name = "game"; game.AddComponent <game>(); channel s = game.AddComponent <channel>(); game.AddComponent <server>(); network n = game.GetComponent <network>(); int t = n.AddGameObjectToChannel(game, game.GetComponent <server>().GetFreeID()); s.SetNetwork(n); s.SetChannel(t); game.GetComponent <game>().Init(); game.GetComponent <game>().LoadShip("Prefabs/Ship1", "Ship"); isAtStartup = false; } if (Input.GetKeyDown(KeyCode.C)) { isClient = true; game = new GameObject(); game.name = "game"; game.AddComponent <game>(); channel s = game.AddComponent <channel>(); game.AddComponent <client>(); network n = game.GetComponent <network>(); int t = n.AddGameObjectToChannel(game, 0); s.SetNetwork(n); s.SetChannel(t); game.GetComponent <game>().Init(); game.GetComponent <client>().Connect(myserver); game.GetComponent <game>().LoadShip("Prefabs/Ship1", "Ship"); isAtStartup = false; Cursor.lockState = CursorLockMode.Locked; } } }
public void LoadShip(string prefab_name, string object_name) { GameObject Ship = Instantiate(Resources.Load(prefab_name, typeof(GameObject)), this.gameObject.transform) as GameObject; channel s = Ship.GetComponent <channel>(); Ship.GetComponent <puppet>().InitTransform(Ship.transform.localPosition, Ship.transform.localRotation);// rotation); network n = GameObject.FindObjectOfType <network>(); int unikID = 1; if (!Channel.GetNetwork().IsClient()) { unikID = GetComponent <server>().GetFreeID(); } int t = n.AddGameObjectToChannel(Ship, unikID); s.SetNetwork(n); s.SetChannel(t); Channel.RegisterEntity(Ship, s.GetChannel()); object_name += "_" + t; Ship.name = object_name; Ship.GetComponent <ship>().Init(this.gameObject); ShipList[s.GetChannel()] = Ship; }
void Awake() { string[] sys = System.Environment.GetCommandLineArgs(); myserver = "localhost"; foreach (string s in sys) { if (s == "-batchmode") { game = new GameObject(); game.name = "game"; game.AddComponent <game>(); channel ss = game.AddComponent <channel>(); game.AddComponent <server>(); network n = game.GetComponent <network>(); int t = n.AddGameObjectToChannel(game, game.GetComponent <server>().GetFreeID()); ss.SetNetwork(n); ss.SetChannel(t); game.GetComponent <game>().Init(); game.GetComponent <game>().LoadShip("Prefabs/Ship1", "Ship"); isAtStartup = false; break; } } }