private void setdata(int i, ccl.ShaderNodes.Sockets.ISocket s, IGH_DataAccess DA) { switch (s) { case ccl.ShaderNodes.Sockets.ClosureSocket a: case ccl.ShaderNodes.Sockets.ColorSocket b: DA.SetData(i, Color.Gray); break; case ccl.ShaderNodes.Sockets.VectorSocket c: case ccl.ShaderNodes.Sockets.Float4Socket d: DA.SetData(i, Vector3d.Zero); break; case ccl.ShaderNodes.Sockets.FloatSocket e: case ccl.ShaderNodes.Sockets.IntSocket f: DA.SetData(i, 0.0); break; case ccl.ShaderNodes.Sockets.StringSocket g: DA.SetData(i, ""); break; default: throw new InvalidCastException("Unknown socket type"); } }
private void getdata(int i, ccl.ShaderNodes.Sockets.ISocket s, IGH_DataAccess DA) { switch (s) { case ccl.ShaderNodes.Sockets.ClosureSocket a: var clos = Utils.readColor(this, DA, i, "couldn't read closure"); a.Value = clos as object; break; case ccl.ShaderNodes.Sockets.ColorSocket b: var col = Utils.readColor(this, DA, i, "couldn't read color"); b.Value = Utils.float4FromColor(col); break; case ccl.ShaderNodes.Sockets.VectorSocket c: var vec = Utils.readVector(this, DA, i, "couldn't read vector"); c.Value = Utils.float4FromVector(vec); break; case ccl.ShaderNodes.Sockets.Float4Socket d: var vecd = Utils.readVector(this, DA, i, "couldn't read vector"); d.Value = Utils.float4FromVector(vecd); break; case ccl.ShaderNodes.Sockets.FloatSocket e: var fl = Utils.readFloat(this, DA, i, "couldn't read float"); e.Value = fl; break; case ccl.ShaderNodes.Sockets.IntSocket f: var inr = Utils.readInt(this, DA, i, "couldn't read integer"); f.Value = inr; break; case ccl.ShaderNodes.Sockets.StringSocket g: var str = Utils.readString(this, DA, i, "couldn't read string"); g.Value = str; break; default: throw new InvalidCastException("Unknown socket type"); } }