public override bool Read(GH_IReader reader) { if (reader.ItemExists("Musgrave")) { var dist = reader.GetString("Musgrave"); Musgrave = Utils.MusgraveFromString(dist); } return(base.Read(reader)); }
public static string MusgraveToStringR(ccl.ShaderNodes.MusgraveTexture.MusgraveTypes u) => u.ToString().Replace("FB", "fB").Replace("_", " ");