// Use this for initialization void Start() { rb = this.GetComponent <Rigidbody>(); offset = (Camera.main.transform.position - transform.position); cc = GameObject.Find("Canvas").GetComponent <canvasController>(); resetPosition = (transform.position); }
// Start is called before the first frame update void Start() { Instance = this; move.GetComponent <Button>().onClick.AddListener(moveOnclick); attack.GetComponent <Button>().onClick.AddListener(attackOnclick); skill.GetComponent <Button>().onClick.AddListener(skillOnclick); item.GetComponent <Button>().onClick.AddListener(itemOnclick); end.GetComponent <Button>().onClick.AddListener(endOnclick); backToChar.GetComponent <Button>().onClick.AddListener(backToCharOnclick); skillYes.GetComponent <Button>().onClick.AddListener(useSkill); skillNo.GetComponent <Button>().onClick.AddListener(backToChoice); }