// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); mov = player.GetComponent <MoveVehicle> (); //showing = false; //canv = player.GetComponent<Canvas> (); myCam = player.GetComponent <canMouseLook> (); }
void endGame() { // Disable movement from the character CharacterControl cc = player.GetComponent <CharacterControl>(); cc.speed = 0; cc.jumpSpeed = 0; // Show end screen Instantiate(canvas, new Vector3(0, 0, 0), Quaternion.identity); // Get script and disable it by multiplying sensitivity by 0 canMouseLook mouse = player.GetComponentInChildren <canMouseLook>(); mouse.sensititiy = 0; }