示例#1
0
 private void OnTriggerExit(Collider other)
 {
     c              = FindObjectOfType <camerafollow>();
     c.offset       = new Vector3(0f, 2f, -10f);
     play.movespeed = 10f;
     play.movement();
 }
示例#2
0
 private void OnTriggerEnter(Collider other)
 {
     c              = FindObjectOfType <camerafollow>();
     c.offset       = new Vector3(0f, 1f, -5f);
     play           = FindObjectOfType <Player>();
     play.movespeed = 6f;
     play.movement();
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     opening          = false;
     i                = 0;
     player           = GameObject.FindGameObjectWithTag("Player");
     controller       = GameObject.Find("Initialiser").GetComponent <GeneralController>();
     maincamerafollow = GameObject.Find("Main Camera").GetComponent <camerafollow>();
 }
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        camerafollow of = (camerafollow)target;

        if (GUILayout.Button("Set Min Cam Pos"))
        {
            of.setmincampos();
        }
        if (GUILayout.Button("Set Max Cam Pos"))
        {
            of.setmaxcampos();
        }
    }
 private void Start()
 {
     cam = GameObject.Find("Main Camera").GetComponent <camerafollow>();
 }
示例#6
0
文件: CameraSize.cs 项目: lee08/modes
 // Use this for initialization
 void Start()
 {
     cam    = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
     camfol = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <camerafollow>();
     ppp    = GameObject.FindGameObjectWithTag("Player");
 }