// Start is called before the first frame update void Start() { system = new starSystem(); GUIObjectScript = GameObject.Find("GUIObject").GetComponent <GUILayoutObject>(); cameraMovementScript = GameObject.Find("Main Camera").GetComponent <cameraMovement>(); UpdateSystem(); }
private void Awake() { if (_instance == null) { _instance = this; } }
// Use this for initialization void Start() { mainImg = gameObject.GetComponent <RawImage>(); firstCam = firstPersonCamera.GetComponent <cameraMovement>(); thirdCam = thirdPersonCamera.GetComponent <cameraMovement>(); mainImg.texture = firstPerson; stat = mainStatus.first; }
void Start() { camTransform = GameObject.Find("/CameraParent"); camPos = camTransform.transform.localPosition; cam = camTransform.GetComponentInChildren <Camera>(); camMove = camTransform.GetComponent <cameraMovement>(); //camPos.transform.position = Vector3.zero; controller = GetComponent <CharacterController>(); }
public GUICamera(GUIManager gm) { this.gm = gm; camera = GameObject.Find("MainCamera").GetComponent<cameraMovement>(); camera.gui_camera = this; menuWidth = gm.menuWidth; rightOffset = gm.rightOffset; topOffset = gm.topOffset; buttonHeight = gm.smallButtonHeight; }
// Use this for initialization void Start() { holding = false; isStoveOn = false; isCooking = false; startTime = 0; endTime = 0; cookedIndex = -1; camScript = mainCamera.GetComponent <cameraMovement>(); invY = camScript.cameraPositions[4].y + 0.3f; panText.SetActive(false); }
// Start is called before the first frame update void Start() { cameraMovementScript = GameObject.Find("Main Camera").GetComponent <cameraMovement>(); starSystemObjectScript = GameObject.Find("starSystemObject").GetComponent <starSystemObject>(); initialConditionsScript = GameObject.Find("starSystemObject").GetComponent <initialConditions>(); map.Add("Figure-8", 1); map.Add("Figure-8 with little bias", 2); map.Add("3 bodies special stable orbit", 3); map.Add("2 bodies stable", 4); map.Add("3 bodies with collisions", 5); oldSliderValue = (float)starSystemObjectScript.h; menuSliderObject.GetComponent <UnityEngine.UI.Slider>().value = oldSliderValue; InputFieldObject.GetComponent <UnityEngine.UI.InputField>().text = menuSliderObject.GetComponent <UnityEngine.UI.Slider>().value.ToString(); tipMessage.SetActive(false); }
// Use this for initialization void Start() { cam = mainCamera.GetComponent <cameraMovement>(); recipeText.Add("Cooking School"); recipeText.Add("Ingredients:\n 4 eggs \n 1/4 cup whole milk \n 1 tablespoon butter \n salt and pepper(to taste) "); recipeText.Add("Crack eggs into mixing bowl "); recipeText.Add("Add Milk, Salt, and Pepper to the egg mixture"); recipeText.Add("Whisk egg mixture thoroughly\n\n Whisk: to mix a liquid quickly with a fork to make the eggs fluffy"); recipeText.Add("Heat a non-stick pan over a low medium heat"); recipeText.Add("Test the heat"); recipeText.Add("Melt butter onto the pan"); recipeText.Add("Pour eggs into the pan"); recipeText.Add("Stir gently until all the liquid is gone"); recipeText.Add("Turn off the heat"); recipeText.Add("Transfer eggs onto a plate"); flameOn = false; }
// Start is called before the first frame update void Start() { starSystemObjectScript = GameObject.Find("starSystemObject").GetComponent <starSystemObject>(); cameraMovementScript = GameObject.Find("Main Camera").GetComponent <cameraMovement>(); newStarXStr = "0.0"; newStarYStr = "0.0"; newStarZStr = "10.0"; newStarVxStr = "0.0"; newStarVyStr = "0.0"; newStarVzStr = "0.0"; newStarMassStr = "1E9"; displayStarInfo = false; float.TryParse(newStarXStr, out newStarX); float.TryParse(newStarYStr, out newStarY); float.TryParse(newStarZStr, out newStarZ); float.TryParse(newStarVxStr, out newStarVx); float.TryParse(newStarVyStr, out newStarVy); float.TryParse(newStarVzStr, out newStarVz); float.TryParse(newStarMassStr, out newStarMass); }
private void Start() { cm = GameObject.FindObjectOfType <cameraMovement>(); player = GameObject.FindObjectOfType <moveCharacter>().transform; dm = GameObject.FindObjectOfType <dialog_manager>(); }
void Start() { cam = Camera.main.GetComponent <cameraMovement>(); }
void Start() { _cameramovement = _cameraObj.GetComponent <cameraMovement>(); }
void Start() { _cameraMovement = GetComponent <cameraMovement>(); _cameraBehaviour = GetComponent <CameraBehaviour>(); }
// Start is called before the first frame update void Start() { hb = GameObject.FindObjectOfType <Healthbar>(); dm = GameObject.FindObjectOfType <dialog_manager>(); cm = GameObject.FindObjectOfType <cameraMovement>(); }