示例#1
0
 // Use this for initialization
 void Start()
 {
     //инициализация
     nB_GUI = GameObject.FindObjectOfType(typeof(ButtonGUI)) as ButtonGUI;
     nCam   = GameObject.FindObjectOfType(typeof(cam)) as cam;
     nMain  = GameObject.FindObjectOfType(typeof(main)) as main;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     Select_Settings("0");
     nCurs = GetComponent <Curs>();
     nCam  = GameObject.FindObjectOfType(typeof(cam)) as cam;
     nMain = GameObject.FindObjectOfType(typeof(main)) as main;
 }
示例#3
0
 void Start()
 {
     isKey       = false;
     cam         = FindObjectOfType(typeof(cam)) as cam;
     scoreMoedas = 0;
     qtdVidas    = 3;
     walkSpeed   = maxSpeed;
 }
示例#4
0
 void Start()
 {
     isKey         = false;
     cam           = FindObjectOfType(typeof(cam)) as cam;
     scoreMoedas   = 0;
     qtdVidas      = 3;
     pause.enabled = false;
     walkSpeed     = maxSpeed;
     lifeCtrl      = GetComponent <lifeController> ();
 }
示例#5
0
 void Start()
 {
     if (transform.name == "Thomas")
     {
         actif = true;
         // color = new Color(0.831f, 0.257f, 0.275f, 1.000f);
         color = new Color(0.830f, 0.273f, 0.273f, 1.000f);
     }
     if (transform.name == "John")
     {
         color = new Color(0.702f, 0.608f, 0.255f, 1.000f);
     }
     if (transform.name == "Claire")
     {
         color = new Color(0.149f, 0.243f, 0.369f, 1.000f);
     }
     mcam = Camera.main.GetComponent <cam>();
     rb   = GetComponent <Rigidbody2D> ();
 }
示例#6
0
    public void setCam(string newCam)
    {
        if (newCam == "main")
        {
            Cam = cam.main;

            Panel[1].transform.position = UIpos[1].position;
            Panel[0].transform.position = UIpos[0].position;
            Panel[0].SetActive(true);
            StartCoroutine("DisablePanel", Panel[1]);
        }
        else if (newCam == "level")
        {
            Cam = cam.level;

            Panel[0].transform.position = UIpos[1].position;
            Panel[1].transform.position = UIpos[0].position;
            Panel[1].SetActive(true);
            StartCoroutine("DisablePanel", Panel[0]);
        }
    }
示例#7
0
 // Use this for initialization
 void Start()
 {
     nCurs = GetComponent <Curs>();
     nCam  = GameObject.FindObjectOfType(typeof(cam)) as cam;
 }
示例#8
0
 private void Start()
 {
     playerManager = FindObjectOfType <PlayerManager>();
     audioSource   = GetComponent <AudioSource>();
     cameraCtrl    = FindObjectOfType <cam>();
 }
示例#9
0
    void Update()
    {
        cam    = GetComponentInChildren <cam>();
        camObj = GetComponentInChildren <camObj>();
        player = GetComponentInChildren <actions>();

        float moveX = Input.GetAxis("Horizontal");
        float moveY = Input.GetAxis("Vertical");
        float RotX  = Input.GetAxis("Mouse X");
        float RotY  = Input.GetAxis("Mouse Y");

        mx = Mathf.Clamp(moveX, -1, 1);
        my = Mathf.Clamp(moveY, -1, 1);
        rx = Mathf.Clamp(RotX, -1, 1);
        ry = Mathf.Clamp(RotY, -1, 1);
        //move player
        player.Move(mx * 10, rx * 3, my * 10, moveSpd);

        //subtract stamina, then health when moving
        if (mx != 0 || my != 0)
        {
            if (stmn > 0)
            {
                stmn -= subfac.x;
            }
            else
            {
                hlth -= subfac.y;
            }
        }

        //move camera
        if (ry > 0.3 || ry < -0.3)
        {
            camObj.CamRot(ry * 3, moveSpd);
        }
        if (rx > 0.3 || rx < -0.3)
        {
            player.Move(0, rx * 3, 0, moveSpd);
        }

        //jump
        if (Input.GetButtonDown("Jump"))
        {
            if (jumpOk)
            {
                player.Jump(jumpStr);
                jumpOk = false;
            }
        }

        //shoot
        if (Input.GetButtonDown("Fire2"))
        {
            if (ammo > 0)
            {
                cam.Shoot();
                ammo--;
            }
        }
    }
示例#10
0
 void Start()
 {
     cm   = GetComponent <cam> ();
     anim = GetComponent <Animator> ();
     PathRequestManager.RequestPath(transform.position, target.position, OnPathFound);
 }