GetTransformationMatrix(this cFrameObj obj, string Name, bool IsGlobal = true) { double[] Value; Value = default(double[]); var res = obj.GetTransformationMatrix(Name, ref Value, IsGlobal); return(Value); }
GetModifiers(this cFrameObj obj, string Name) { double[] Value; Value = default(double[]); var res = obj.GetModifiers(Name, ref Value); return(Value); }
GetSelected(this cFrameObj obj, string Name) { bool Selected; Selected = default(bool); var res = obj.GetSelected(Name, ref Selected); return(Selected); }
GetDesignProcedure(this cFrameObj obj, string Name) { int MyType; MyType = default(int); var res = obj.GetDesignProcedure(Name, ref MyType); return(MyType); }
GetGUID(this cFrameObj obj, string Name) { string GUID; GUID = default(string); var res = obj.GetGUID(Name, ref GUID); return(GUID); }
GetSection(this cFrameObj obj, string Name) { string PropName, SAuto; PropName = SAuto = default(string); var res = obj.GetSection(Name, ref PropName, ref SAuto); return(PropName, SAuto); }
GetPoints(this cFrameObj obj, string Name) { string Point1, Point2; Point1 = Point2 = default(string); var res = obj.GetPoints(Name, ref Point1, ref Point2); return(Point1, Point2); }
AddByCoord(this cFrameObj obj, double XI, double YI, double ZI, double XJ, double YJ, double ZJ, string PropName = "Default", string UserName = "", string CSys = "Global") { string Name; Name = default(string); var res = obj.AddByCoord(XI, YI, ZI, XJ, YJ, ZJ, ref Name, PropName, UserName, CSys); return(Name); }
GetMaterialOverwrite(this cFrameObj obj, string Name) { string PropName; PropName = default(string); var res = obj.GetMaterialOverwrite(Name, ref PropName); return(PropName); }
GetMass(this cFrameObj obj, string Name) { double MassOverL; MassOverL = default(double); var res = obj.GetMass(Name, ref MassOverL); return(MassOverL); }
GetSpandrel(this cFrameObj obj, string Name) { string SpandrelName; SpandrelName = default(string); var res = obj.GetSpandrel(Name, ref SpandrelName); return(SpandrelName); }
GetDesignOrientation(this cFrameObj obj, string Name) { eFrameDesignOrientation DesignOrientation; DesignOrientation = default(eFrameDesignOrientation); var res = obj.GetDesignOrientation(Name, ref DesignOrientation); return(DesignOrientation); }
GetNameFromLabel(this cFrameObj obj, string Label, string Story) { string Name; Name = default(string); var res = obj.GetNameFromLabel(Label, Story, ref Name); return(Name); }
GetPier(this cFrameObj obj, string Name) { string PierName; PierName = default(string); var res = obj.GetPier(Name, ref PierName); return(PierName); }
GetLabelFromName(this cFrameObj obj, string Name) { string Label, Story; Label = Story = default(string); var res = obj.GetLabelFromName(Name, ref Label, ref Story); return(Label, Story); }
AddByPoint(this cFrameObj obj, string Point1, string Point2, string PropName = "Default", string UserName = "") { string Name; Name = default(string); var res = obj.AddByPoint(Point1, Point2, ref Name, PropName, UserName); return(Name); }
GetSpringAssignment(this cFrameObj obj, string Name) { string SpringProp; SpringProp = default(string); var res = obj.GetSpringAssignment(Name, ref SpringProp); return(SpringProp); }
GetReleases(this cFrameObj obj, string Name) { bool[] II, JJ; II = JJ = default(bool[]); double[] StartValue, EndValue; StartValue = EndValue = default(double[]); var res = obj.GetReleases(Name, ref II, ref JJ, ref StartValue, ref EndValue); return(II, JJ, StartValue, EndValue); }
GetLabelNameList(this cFrameObj obj) { int NumberNames; NumberNames = default(int); string[] MyName, MyLabel, MyStory; MyName = MyLabel = MyStory = default(string[]); var res = obj.GetLabelNameList(ref NumberNames, ref MyName, ref MyLabel, ref MyStory); return(NumberNames, MyName, MyLabel, MyStory); }
GetNameListOnStory(this cFrameObj obj, string StoryName) { int NumberNames; NumberNames = default(int); string[] MyName; MyName = default(string[]); var res = obj.GetNameListOnStory(StoryName, ref NumberNames, ref MyName); return(NumberNames, MyName); }
GetTCLimits(this cFrameObj obj, string Name) { bool LimitCompressionExists, LimitTensionExists; LimitCompressionExists = LimitTensionExists = default(bool); double LimitCompression, LimitTension; LimitCompression = LimitTension = default(double); var res = obj.GetTCLimits(Name, ref LimitCompressionExists, ref LimitCompression, ref LimitTensionExists, ref LimitTension); return(LimitCompressionExists, LimitCompression, LimitTensionExists, LimitTension); }
GetColumnSpliceOverwrite(this cFrameObj obj, string Name) { int SpliceOption; SpliceOption = default(int); double Height; Height = default(double); var res = obj.GetColumnSpliceOverwrite(Name, ref SpliceOption, ref Height); return(SpliceOption, Height); }
GetSectionNonPrismatic(this cFrameObj obj, string Name) { string PropName; PropName = default(string); double SVarTotalLength, SVarRelStartLoc; SVarTotalLength = SVarRelStartLoc = default(double); var res = obj.GetSectionNonPrismatic(Name, ref PropName, ref SVarTotalLength, ref SVarRelStartLoc); return(PropName, SVarTotalLength, SVarRelStartLoc); }
GetSupports(this cFrameObj obj, string Name) { string SupportName1, SupportName2; SupportName1 = SupportName2 = default(string); eObjType SupportType1, SupportType2; SupportType1 = SupportType2 = default(eObjType); var res = obj.GetSupports(Name, ref SupportName1, ref SupportType1, ref SupportName2, ref SupportType2); return(SupportName1, SupportType1, SupportName2, SupportType2); }
GetLocalAxes(this cFrameObj obj, string Name) { double Ang; Ang = default(double); bool Advanced; Advanced = default(bool); var res = obj.GetLocalAxes(Name, ref Ang, ref Advanced); return(Ang, Advanced); }
GetEndLengthOffset(this cFrameObj obj, string Name) { bool AutoOffset; AutoOffset = default(bool); double Length1, Length2, RZ; Length1 = Length2 = RZ = default(double); var res = obj.GetEndLengthOffset(Name, ref AutoOffset, ref Length1, ref Length2, ref RZ); return(AutoOffset, Length1, Length2, RZ); }
GetElm(this cFrameObj obj, string Name) { int NElm; NElm = default(int); string[] Elm; Elm = default(string[]); double[] RDI, RDJ; RDI = RDJ = default(double[]); var res = obj.GetElm(Name, ref NElm, ref Elm, ref RDI, ref RDJ); return(NElm, Elm, RDI, RDJ); }
GetHingeAssigns(this cFrameObj obj, string Name) { int NumberHinges; NumberHinges = default(int); int[] HingeNum, MyType, Behavior; HingeNum = MyType = Behavior = default(int[]); string[] Prop, Source; Prop = Source = default(string[]); double[] RD; RD = default(double[]); var res = obj.GetHingeAssigns(Name, ref NumberHinges, ref HingeNum, ref Prop, ref MyType, ref Behavior, ref Source, ref RD); return(NumberHinges, HingeNum, Prop, MyType, Behavior, Source, RD); }
GetOutputStations(this cFrameObj obj, string Name) { int MyType, MinSections; MyType = MinSections = default(int); double MaxSegSize; MaxSegSize = default(double); bool NoOutPutAndDesignAtElementEnds, NoOutPutAndDesignAtPointLoads; NoOutPutAndDesignAtElementEnds = NoOutPutAndDesignAtPointLoads = default(bool); var res = obj.GetOutputStations(Name, ref MyType, ref MaxSegSize, ref MinSections, ref NoOutPutAndDesignAtElementEnds, ref NoOutPutAndDesignAtPointLoads); return(MyType, MaxSegSize, MinSections, NoOutPutAndDesignAtElementEnds, NoOutPutAndDesignAtPointLoads); }
GetAllFrames(this cFrameObj obj, string csys = "Global") { int NumberNames; NumberNames = default(int); string[] MyName, PropName, StoryName, PointName1, PointName2; MyName = PropName = StoryName = PointName1 = PointName2 = default(string[]); double[] Point1X, Point1Y, Point1Z, Point2X, Point2Y, Point2Z, Angle, Offset1X, Offset2X, Offset1Y, Offset2Y, Offset1Z, Offset2Z; Point1X = Point1Y = Point1Z = Point2X = Point2Y = Point2Z = Angle = Offset1X = Offset2X = Offset1Y = Offset2Y = Offset1Z = Offset2Z = default(double[]); int[] CardinalPoint; CardinalPoint = default(int[]); var res = obj.GetAllFrames(ref NumberNames, ref MyName, ref PropName, ref StoryName, ref PointName1, ref PointName2, ref Point1X, ref Point1Y, ref Point1Z, ref Point2X, ref Point2Y, ref Point2Z, ref Angle, ref Offset1X, ref Offset2X, ref Offset1Y, ref Offset2Y, ref Offset1Z, ref Offset2Z, ref CardinalPoint, csys); return(NumberNames, MyName, PropName, StoryName, PointName1, PointName2, Point1X, Point1Y, Point1Z, Point2X, Point2Y, Point2Z, Angle, Offset1X, Offset2X, Offset1Y, Offset2Y, Offset1Z, Offset2Z, CardinalPoint); }