示例#1
0
        //============================================================================*
        // AddLoad()
        //============================================================================*

        public ListViewItem AddLoad(cLoad Load, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder)
        {
            //----------------------------------------------------------------------------*
            // Verify that the load should be added
            //----------------------------------------------------------------------------*

            if (!VerifyLoad(Load, eFirearmType, Caliber, Bullet, Powder))
            {
                return(null);
            }

            //----------------------------------------------------------------------------*
            // Create the Item
            //----------------------------------------------------------------------------*

            ListViewItem Item = new ListViewItem();

            SetLoadData(Item, Load);

            //----------------------------------------------------------------------------*
            // Add the item and exit
            //----------------------------------------------------------------------------*

            AddItem(Item);

            return(Item);
        }
        //============================================================================*
        // Populate()
        //============================================================================*

        private void Populate()
        {
            m_fPopulating = true;

            Items.Clear();

            if (m_fIncludeAny)
            {
                Items.Add("Any Firearm Type");
            }

            Items.Add("Handgun");
            Items.Add("Rifle");

            if (m_fIncludeShotgun)
            {
                Items.Add("Shotgun");
            }

            m_eValue = (cFirearm.eFireArmType) 0;

            SelectedIndex = 0;

            m_fPopulating = false;
        }
        //============================================================================*
        // VerifyLoad()
        //============================================================================*

        public bool VerifyLoad(cLoad Load, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder)
        {
            //----------------------------------------------------------------------------*
            // Check the filters
            //----------------------------------------------------------------------------*

            if (Load.FirearmType != eFirearmType ||
                (Caliber != null && Load.Caliber.CompareTo(Caliber) != 0) ||
                (Bullet != null && Load.Bullet.CompareTo(Bullet) != 0) ||
                (Powder != null && Load.Powder.CompareTo(Powder) != 0))
            {
                return(false);
            }

            //----------------------------------------------------------------------------*
            // Make sure the components aren't hidden
            //----------------------------------------------------------------------------*

            if ((m_DataFiles.Preferences.HideUncheckedCalibers && !Load.Caliber.Checked))
            {
                return(false);
            }

            if (m_DataFiles.Preferences.HideUncheckedSupplies &&
                (!Load.Bullet.Checked || !Load.Powder.Checked || !Load.Primer.Checked || !Load.Case.Checked))
            {
                return(false);
            }

            //----------------------------------------------------------------------------*
            // Good to go!
            //----------------------------------------------------------------------------*

            return(true);
        }
        //============================================================================*
        // Populate()
        //============================================================================*

        public void Populate(cFirearm.eFireArmType eFireArmType, cCaliber Caliber, cBullet Bullet, cPowder Powder)
        {
            if (Populating)
            {
                return;
            }

            Populating = true;

            Items.Clear();

            ListViewItem SelectItem = null;

            foreach (cBatch Batch in m_DataFiles.BatchList)
            {
                if (Batch.Archived && !m_DataFiles.Preferences.ShowArchivedBatches)
                {
                    continue;
                }

                if (m_DataFiles.Preferences.HideUncheckedCalibers && !Batch.Load.Caliber.Checked)
                {
                    continue;
                }

                if (m_DataFiles.Preferences.HideUncheckedSupplies && (!Batch.Load.Bullet.Checked || !Batch.Load.Case.Checked || !Batch.Load.Powder.Checked || !Batch.Load.Primer.Checked))
                {
                    continue;
                }

                ListViewItem Item = AddBatch(Batch, eFireArmType, Caliber, Bullet, Powder);

                if (Item != null && m_DataFiles.Preferences.LastBatchSelected != null && m_DataFiles.Preferences.LastBatchSelected.CompareTo(Batch) == 0)
                {
                    SelectItem = Item;
                }
            }

            Focus();

            if (SelectItem != null && SelectItem.Index >= 0)
            {
                SelectItem.Selected = true;

                EnsureVisible(SelectItem.Index);
            }
            else
            {
                if (Items.Count > 0)
                {
                    Items[0].Selected = true;

                    m_DataFiles.Preferences.LastBatchSelected = (cBatch)Items[0].Tag;

                    EnsureVisible(Items[0].Index);
                }
            }

            Populating = false;
        }
示例#5
0
        //============================================================================*
        // VerifyLoad()
        //============================================================================*

        public bool VerifyLoad(cLoad Load, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder)
        {
            if (Load == null)
            {
                return(false);
            }

            //----------------------------------------------------------------------------*
            // See if we need to show this load regardless of other considerations
            //----------------------------------------------------------------------------*

            if (m_fShowBatchLoad && m_Batch.Load.CompareTo(Load) == 0)
            {
                return(true);
            }

            //----------------------------------------------------------------------------*
            // Check Filters
            //----------------------------------------------------------------------------*

            if ((eFirearmType != cFirearm.eFireArmType.None && Load.FirearmType != eFirearmType) ||
                (Caliber != null && Load.Caliber.CompareTo(Caliber) != 0) ||
                (Bullet != null && Load.Bullet.CompareTo(Bullet) != 0) ||
                (Powder != null && Load.Powder.CompareTo(Powder) != 0))
            {
                return(false);
            }

            //----------------------------------------------------------------------------*
            // Check Inventory
            //----------------------------------------------------------------------------*

            if (!m_DataFiles.VerifyLoadQuantities(m_Batch, Load))
            {
                return(false);
            }

            //----------------------------------------------------------------------------*
            // Make sure the caliber is not hidden
            //----------------------------------------------------------------------------*

            if (m_DataFiles.Preferences.HideUncheckedCalibers && !Load.Caliber.Checked)
            {
                return(false);
            }

            //----------------------------------------------------------------------------*
            // Make sure the supplies are not hidden
            //----------------------------------------------------------------------------*

            if (m_DataFiles.Preferences.HideUncheckedSupplies)
            {
                if (!Load.Bullet.Checked || !Load.Powder.Checked || !Load.Primer.Checked || !Load.Case.Checked)
                {
                    return(false);
                }
            }

            return(true);
        }
示例#6
0
        //============================================================================*
        // Copy()
        //============================================================================*

        public void Copy(cCaliber Caliber)
        {
            m_eFirearmType       = Caliber.m_eFirearmType;
            m_strName            = Caliber.m_strName;
            m_fCrossUse          = Caliber.m_fCrossUse;
            m_strHeadStamp       = Caliber.m_strHeadStamp;
            m_fPistol            = Caliber.m_fPistol;
            m_fSmallPrimer       = Caliber.m_fSmallPrimer;
            m_fLargePrimer       = Caliber.m_fLargePrimer;
            m_fMagnumPrimer      = Caliber.m_fMagnumPrimer;
            m_fRimfire           = Caliber.m_fRimfire;
            m_dMinBulletDiameter = Caliber.m_dMinBulletDiameter;
            m_dMaxBulletDiameter = Caliber.m_dMaxBulletDiameter;
            m_dMinBulletWeight   = Caliber.m_dMinBulletWeight;
            m_dMaxBulletWeight   = Caliber.m_dMaxBulletWeight;
            m_dCaseTrimLength    = Caliber.m_dCaseTrimLength;
            m_dMaxCaseLength     = Caliber.m_dMaxCaseLength;
            m_dMaxCOL            = Caliber.m_dMaxCOL;
            m_dMaxNeckDiameter   = Caliber.m_dMaxNeckDiameter;
            m_strSAAMIPDF        = Caliber.m_strSAAMIPDF;

            m_fChecked = Caliber.m_fChecked;

            m_fIdentity = Caliber.m_fIdentity;
        }
示例#7
0
        //============================================================================*
        // Populate()
        //============================================================================*

        public void Populate(cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, double dBulletWeight, cPowder Powder, cPrimer Primer, cCase Case)
        {
            Populating = true;

            //----------------------------------------------------------------------------*
            // LoadsListView Items
            //----------------------------------------------------------------------------*

            Items.Clear();

            while (Columns.Count > 3)
            {
                Columns.RemoveAt(3);
            }

            ListViewItem SelectItem = null;

            foreach (cLoad Load in m_DataFiles.LoadList)
            {
                if (Load.FirearmType == eFirearmType &&
                    (Caliber == null || Load.Caliber.CompareTo(Caliber) == 0) &&
                    (Bullet == null || Load.Bullet.CompareTo(Bullet) == 0) &&
                    (Load.Bullet.Weight == dBulletWeight) &&
                    (Powder == null || Load.Powder.CompareTo(Powder) == 0) &&
                    (Case == null || Load.Case.CompareTo(Case) == 0) &&
                    (Primer == null || Load.Primer.CompareTo(Primer) == 0))
                {
                    ListViewItem Item = AddLoad(Load);

                    if (Item != null && Load.CompareTo(m_DataFiles.Preferences.LastCopyLoadSelected) == 0)
                    {
                        SelectItem = Item;
                    }
                }
            }

            if (SelectItem != null)
            {
                SelectItem.Selected = true;
            }
            else
            {
                if (Items.Count > 0)
                {
                    Items[0].Selected = true;

                    m_DataFiles.Preferences.LastCopyLoadSelected = (cLoad)Items[0].Tag;

                    Items[0].EnsureVisible();
                }
            }

            Populating = false;
        }
        //============================================================================*
        // OnSelectedIndexChanged()
        //============================================================================*

        protected override void OnSelectedIndexChanged(EventArgs e)
        {
            if (m_fPopulating)
            {
                return;
            }

            m_eValue = (cFirearm.eFireArmType)SelectedIndex;

            base.OnSelectedIndexChanged(e);
        }
示例#9
0
        //============================================================================*
        // cLoad() - Copy Constructor
        //============================================================================*

        public cLoad(cLoad Load)
        {
            m_eFirearmType = Load.m_eFirearmType;
            m_Caliber      = Load.m_Caliber;
            m_Bullet       = Load.m_Bullet;
            m_Powder       = Load.m_Powder;
            m_Case         = Load.m_Case;
            m_Primer       = Load.m_Primer;
            m_fChecked     = Load.m_fChecked;
            m_fIdentity    = Load.m_fIdentity;

            m_ChargeList = new cChargeList(Load.m_ChargeList);
        }
        //============================================================================*
        // Populate()
        //============================================================================*

        public void Populate(cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder)
        {
            Populating = true;

            //----------------------------------------------------------------------------*
            // LoadsListView Items
            //----------------------------------------------------------------------------*

            Items.Clear();

            while (Columns.Count > 5)
            {
                Columns.RemoveAt(5);
            }

            ListViewItem SelectItem = null;

            foreach (cLoad Load in m_DataFiles.LoadList)
            {
                ListViewItem Item = AddLoad(Load, eFirearmType, Caliber, Bullet, Powder);

                if (Item != null && Load.CompareTo(m_DataFiles.Preferences.LastLoadSelected) == 0)
                {
                    SelectItem = Item;
                }
            }

            if (SelectItem != null)
            {
                SelectItem.Selected = true;
            }
            else
            {
                if (Items.Count > 0)
                {
                    Items[0].Selected = true;

                    m_DataFiles.Preferences.LastLoadSelected = (cLoad)Items[0].Tag;
                }
            }

            if (SelectedItems.Count > 0)
            {
                SelectedItems[0].EnsureVisible();
            }

            Populating = false;
        }
示例#11
0
        //============================================================================*
        // FirearmTypeString()
        //============================================================================*

        public static string FirearmTypeString(cFirearm.eFireArmType eFirearmType)
        {
            switch (eFirearmType)
            {
            case cFirearm.eFireArmType.Handgun:
                return(cm_strHandgun);

            case cFirearm.eFireArmType.Rifle:
                return(cm_strRifle);

            case cFirearm.eFireArmType.Shotgun:
                return(cm_strShotgun);
            }

            return("Unknown");
        }
        //============================================================================*
        // PopulateChargeListView()
        //============================================================================*

        private void PopulateChargeListView()
        {
            //----------------------------------------------------------------------------*
            // ChargeListView Data
            //----------------------------------------------------------------------------*

            cFirearm.eFireArmType FirearmType = m_Load.FirearmType;
            cCaliber Caliber = m_Load.Caliber;
            cPowder  Powder  = m_Load.Powder;

            cBullet Bullet = MatchBulletRadioButton.Checked ? m_Load.Bullet : null;
            cPrimer Primer = MatchPrimerRadioButton.Checked ? m_Load.Primer : null;
            cCase   Case   = MatchCaseRadioButton.Checked ? m_Load.Case : null;

            m_ChargeListView.Populate(FirearmType, Caliber, Bullet, m_Load.Bullet.Weight, Powder, Primer, Case);

            UpdateButtons();
        }
        //============================================================================*
        // UpdateLoad()
        //============================================================================*

        public ListViewItem UpdateLoad(cLoad Load, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder, bool fSelect = false)
        {
            //----------------------------------------------------------------------------*
            // Find the Item
            //----------------------------------------------------------------------------*

            ListViewItem Item = null;

            foreach (ListViewItem CheckItem in Items)
            {
                if ((CheckItem.Tag as cLoad).Equals(Load))
                {
                    Item = CheckItem;

                    break;
                }
            }

            //----------------------------------------------------------------------------*
            // If the item was not found, add it
            //----------------------------------------------------------------------------*

            if (Item == null)
            {
                return(AddLoad(Load, eFirearmType, Caliber, Bullet, Powder, fSelect));
            }

            //----------------------------------------------------------------------------*
            // Otherwise, update the Item Data
            //----------------------------------------------------------------------------*

            SetLoadData(Item, Load);

            Item.Selected = fSelect;

            if (SelectedItems.Count > 0)
            {
                SelectedItems[0].EnsureVisible();
            }

            Focus();

            return(Item);
        }
        //============================================================================*
        // UpdateBatch()
        //============================================================================*

        public ListViewItem UpdateBatch(cBatch Batch, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder, bool fSelect = false)
        {
            //----------------------------------------------------------------------------*
            // Find the Item
            //----------------------------------------------------------------------------*

            ListViewItem Item = null;

            foreach (ListViewItem CheckItem in Items)
            {
                if ((CheckItem.Tag as cBatch).CompareTo(Batch) == 0)
                {
                    Item = CheckItem;

                    break;
                }
            }

            //----------------------------------------------------------------------------*
            // If the item was not found, add it
            //----------------------------------------------------------------------------*

            if (Item == null)
            {
                return(null);
            }

            //----------------------------------------------------------------------------*
            // Otherwise, update the Item Data
            //----------------------------------------------------------------------------*

            SetBatchData(Item, Batch);

            Item.Selected = fSelect;

            if (SelectedItems.Count > 0)
            {
                SelectedItems[0].EnsureVisible();
            }

            Focus();

            return(Item);
        }
        //============================================================================*
        // VerifyBatch()
        //============================================================================*

        public bool VerifyBatch(cBatch Batch, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder)
        {
            //----------------------------------------------------------------------------*
            // Make sure the batch shouldn't be hidden
            //----------------------------------------------------------------------------*

            /*
             *                      if ((m_DataFiles.Preferences.HideUncheckedCalibers && !Batch.Load.Caliber.Checked) ||
             *                              (m_DataFiles.Preferences.HideUncheckedSupplies && !Batch.Load.Bullet.Checked) ||
             *                              (m_DataFiles.Preferences.HideUncheckedSupplies && !Batch.Load.Powder.Checked) ||
             *                              (m_DataFiles.Preferences.HideUncheckedSupplies && !Batch.Load.Primer.Checked) ||
             *                              (m_DataFiles.Preferences.HideUncheckedSupplies && !Batch.Load.Case.Checked) ||
             *                              Batch.Archived)
             *                              return (false);
             */
            //----------------------------------------------------------------------------*
            // Check the filters
            //----------------------------------------------------------------------------*

            if (Batch.Load.FirearmType != eFirearmType)
            {
                return(false);
            }

            if (Caliber != null && Batch.Load.Caliber != Caliber)
            {
                return(false);
            }

            if (Bullet != null && Batch.Load.Bullet != Bullet)
            {
                return(false);
            }

            if (Powder != null && Batch.Load.Powder != Powder)
            {
                return(false);
            }

            return(true);
        }
示例#16
0
        //============================================================================*
        // Populate()
        //============================================================================*

        public void Populate(cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder)
        {
            Populating = true;

            Items.Clear();

            ListViewItem SelectItem = null;

            foreach (cLoad CheckLoad in m_DataFiles.LoadList)
            {
                ListViewItem Item = AddLoad(CheckLoad, eFirearmType, Caliber, Bullet, Powder);

                if (Item != null && m_Batch.Load != null && m_Batch.Load.CompareTo(CheckLoad) == 0)
                {
                    SelectItem = Item;
                }
            }

            Focus();

            if (SelectItem != null)
            {
                SelectItem.Selected = true;

                EnsureVisible(SelectItem.Index);
            }
            else
            {
                if (Items.Count > 0)
                {
                    Items[0].Selected = true;

                    m_DataFiles.Preferences.LastBatchLoadSelected = (cLoad)Items[0].Tag;

                    EnsureVisible(Items[0].Index);
                }
            }

            Populating = false;
        }
        //============================================================================*
        // AddBatch()
        //============================================================================*

        public ListViewItem AddBatch(cBatch Batch, cFirearm.eFireArmType eFireArmType, cCaliber Caliber, cBullet Bullet, cPowder Powder, bool fSelect = false)
        {
            if (!VerifyBatch(Batch, eFireArmType, Caliber, Bullet, Powder))
            {
                return(null);
            }

            //----------------------------------------------------------------------------*
            // Create the ListViewItem
            //----------------------------------------------------------------------------*

            ListViewItem Item = new ListViewItem();

            SetBatchData(Item, Batch);

            //----------------------------------------------------------------------------*
            // Add the item and exit
            //----------------------------------------------------------------------------*

            AddItem(Item, fSelect);

            return(Item);
        }
        //============================================================================*
        // AddLoad()
        //============================================================================*

        public ListViewItem AddLoad(cLoad Load, cFirearm.eFireArmType eFirearmType, cCaliber Caliber, cBullet Bullet, cPowder Powder, bool fSelect = false)
        {
            if (!VerifyLoad(Load, eFirearmType, Caliber, Bullet, Powder))
            {
                return(null);
            }

            //----------------------------------------------------------------------------*
            // Create the ListViewItem
            //----------------------------------------------------------------------------*

            ListViewItem Item = new ListViewItem();

            SetLoadData(Item, Load);

            //----------------------------------------------------------------------------*
            // Add the item to the list and exit
            //----------------------------------------------------------------------------*

            AddItem(Item, fSelect);

            return(Item);
        }
示例#19
0
        //============================================================================*
        // PopulateLoadDataPowderCombo()
        //============================================================================*

        private void PopulateLoadDataPowderCombo()
        {
            cCaliber.CurrentFirearmType = LoadDataFirearmTypeCombo.Value;

            m_fPopulating = true;

            LoadDataPowderCombo.Items.Clear();

            cFirearm.eFireArmType eFirearmType = LoadDataFirearmTypeCombo.Value;

            cCaliber Caliber = null;

            if (LoadDataCaliberCombo.SelectedIndex > 0)
            {
                Caliber = (cCaliber)LoadDataCaliberCombo.SelectedItem;
            }

            cBullet Bullet = null;

            if (LoadDataBulletCombo.SelectedIndex > 0)
            {
                Bullet = (cBullet)LoadDataBulletCombo.SelectedItem;
            }

            LoadDataPowderCombo.Items.Add("Any Powder");

            cPowder SelectPowder = null;

            foreach (cLoad Load in m_DataFiles.LoadList)
            {
                if ((Caliber == null || Load.Caliber.CompareTo(Caliber) == 0) &&
                    (eFirearmType == cFirearm.eFireArmType.None || Load.FirearmType == eFirearmType) &&
                    (Bullet == null || Load.Bullet.CompareTo(Bullet) == 0))
                {
                    if (Load.Powder.CrossUse || Load.Powder.FirearmType == eFirearmType)
                    {
                        if (LoadDataPowderCombo.Items.IndexOf(Load.Powder) < 0)
                        {
                            LoadDataPowderCombo.Items.Add(Load.Powder);

                            if (Load.Powder.CompareTo(m_DataFiles.Preferences.LastLoadDataPowderSelected) == 0)
                            {
                                SelectPowder = Load.Powder;
                            }
                        }
                    }
                }
            }

            if (SelectPowder != null)
            {
                LoadDataPowderCombo.SelectedItem = SelectPowder;
            }
            else
            {
                if (LoadDataPowderCombo.Items.Count > 0)
                {
                    LoadDataPowderCombo.SelectedIndex = 0;
                }
            }

            if (LoadDataPowderCombo.SelectedIndex < 0)
            {
                LoadDataPowderCombo.SelectedIndex = 0;
            }

            m_fPopulating = false;

            PopulateLoadDataListView();
        }
示例#20
0
        //============================================================================*
        // PopulateCaliberCombo() - Case
        //============================================================================*

        public static void PopulateCaliberCombo(ComboBox CaliberCombo, cDataFiles DataFiles, cCase Case, cFirearm.eFireArmType eFirearmType = cFirearm.eFireArmType.None)
        {
            CaliberCombo.Items.Clear();

            cCaliber.CurrentFirearmType = eFirearmType;

            cCaliber SelectCaliber = null;

            foreach (cCaliber CheckCaliber in DataFiles.CaliberList)
            {
                if ((!DataFiles.Preferences.HideUncheckedCalibers || CheckCaliber.Checked) && !CheckCaliber.Rimfire)
                {
                    if (eFirearmType == cFirearm.eFireArmType.None || CheckCaliber.FirearmType == eFirearmType)
                    {
                        CaliberCombo.Items.Add(CheckCaliber);

                        if (Case != null && SelectCaliber == null && Case.Caliber != null && Case.Caliber.CompareTo(CheckCaliber) == 0)
                        {
                            SelectCaliber = CheckCaliber;
                        }
                    }
                }
            }

            if (SelectCaliber != null)
            {
                CaliberCombo.SelectedItem = SelectCaliber;

                if (CaliberCombo.SelectedIndex < 0 && CaliberCombo.Items.Count > 0)
                {
                    CaliberCombo.SelectedIndex = 0;
                }
            }
            else
            {
                if (Case != null && Case.Caliber != null)
                {
                    if (!CaliberCombo.Items.Contains(Case.Caliber))
                    {
                        CaliberCombo.Items.Add(Case.Caliber);
                    }

                    CaliberCombo.SelectedItem = Case.Caliber;
                }

                if (CaliberCombo.SelectedIndex == -1 && CaliberCombo.Items.Count > 0)
                {
                    CaliberCombo.SelectedIndex = 0;
                }
            }
        }
示例#21
0
        //============================================================================*
        // PopulateFirearmCombo()
        //============================================================================*

        public static void PopulateFirearmCombo(ComboBox FirearmCombo, cDataFiles DataFiles, cFirearm Firearm = null, cCaliber Caliber = null, cFirearm.eFireArmType eFirearmType = cFirearm.eFireArmType.None, bool fAddFactory = false)
        {
            //----------------------------------------------------------------------------*
            // Validate Input
            //----------------------------------------------------------------------------*

            if (DataFiles == null || FirearmCombo == null)
            {
                return;
            }

            //----------------------------------------------------------------------------*
            // Populate Combo
            //----------------------------------------------------------------------------*

            FirearmCombo.Items.Clear();

            if (fAddFactory)
            {
                FirearmCombo.Items.Add("Factory");
            }

            cCaliber.CurrentFirearmType = eFirearmType;

            cFirearm SelectedFirearm = null;

            foreach (cFirearm CheckFirearm in DataFiles.FirearmList)
            {
                if (Caliber == null || CheckFirearm.HasCaliber(Caliber))
                {
                    if ((eFirearmType == cFirearm.eFireArmType.None || CheckFirearm.FirearmType == eFirearmType))
                    {
                        FirearmCombo.Items.Add(CheckFirearm);

                        if (Firearm != null && CheckFirearm.CompareTo(Firearm) == 0)
                        {
                            SelectedFirearm = CheckFirearm;
                        }
                    }
                }
            }

            //----------------------------------------------------------------------------*
            // Select a firearm in the combo
            //----------------------------------------------------------------------------*

            if (SelectedFirearm != null)
            {
                FirearmCombo.SelectedItem = SelectedFirearm;
            }
            else
            {
                if (FirearmCombo.Items.Count > 0)
                {
                    FirearmCombo.SelectedIndex = 0;
                }
                else
                {
                    FirearmCombo.SelectedIndex = -1;
                }
            }
        }
示例#22
0
        //============================================================================*
        // PopulateManufacturerCombo()
        //============================================================================*

        public static void PopulateManufacturerCombo(ComboBox ManufacturerCombo, cDataFiles DataFiles, cManufacturer Manufacturer = null, cFirearm.eFireArmType eFirearmType = cFirearm.eFireArmType.None, int nSupplyType = -1)
        {
            ManufacturerCombo.Items.Clear();

            //----------------------------------------------------------------------------*
            // Loop through the manufacturers
            //----------------------------------------------------------------------------*

            cManufacturer SelectManufacturer = null;

            foreach (cManufacturer CheckManufacturer in DataFiles.ManufacturerList)
            {
                //----------------------------------------------------------------------------*
                // Check that this manufacturer provides the specfied firearm type, if any
                //----------------------------------------------------------------------------*

                switch (eFirearmType)
                {
                case cFirearm.eFireArmType.None:
                    break;

                case cFirearm.eFireArmType.Handgun:
                    if (!CheckManufacturer.Handguns)
                    {
                        continue;
                    }

                    break;

                case cFirearm.eFireArmType.Rifle:
                    if (!CheckManufacturer.Rifles)
                    {
                        continue;
                    }

                    break;

                case cFirearm.eFireArmType.Shotgun:
                    if (!CheckManufacturer.Shotguns)
                    {
                        continue;
                    }

                    break;
                }

                //----------------------------------------------------------------------------*
                // Check that this manufacturer provides the specfied supply type, if any
                //----------------------------------------------------------------------------*

                switch (nSupplyType)
                {
                case -1:
                    break;

                case (int)cSupply.eSupplyTypes.Bullets:
                    if (!CheckManufacturer.Bullets && !CheckManufacturer.BulletMolds)
                    {
                        continue;
                    }

                    break;

                case (int)cSupply.eSupplyTypes.Cases:
                    if (!CheckManufacturer.Cases)
                    {
                        continue;
                    }

                    break;

                case (int)cSupply.eSupplyTypes.Powder:
                    if (!CheckManufacturer.Powder)
                    {
                        continue;
                    }

                    break;

                case (int)cSupply.eSupplyTypes.Primers:
                    if (!CheckManufacturer.Primers)
                    {
                        continue;
                    }

                    break;
                }

                //----------------------------------------------------------------------------*
                // If we get to here, the manufacturer is ok to be added to the combo
                //----------------------------------------------------------------------------*

                if (Manufacturer != null && CheckManufacturer.CompareTo(Manufacturer) == 0)
                {
                    SelectManufacturer = CheckManufacturer;
                }

                ManufacturerCombo.Items.Add(CheckManufacturer);
            }

            if (SelectManufacturer != null)
            {
                ManufacturerCombo.SelectedIndex = ManufacturerCombo.Items.IndexOf(SelectManufacturer);

                if (ManufacturerCombo.SelectedIndex < 0 && ManufacturerCombo.Items.Count > 0)
                {
                    ManufacturerCombo.SelectedIndex = 0;
                }
            }
            else
            {
                if (ManufacturerCombo.Items.Count > 0)
                {
                    ManufacturerCombo.SelectedIndex = 0;
                }
            }
        }