示例#1
0
    // --------------------------------------------------------------------------------------------------------------------------------------------------
    // Convierte el array de bytes de GameState a un objeto GameState (Deserializa)
    // --------------------------------------------------------------------------------------------------------------------------------------------------
    public static cCloudGameState DeserializeGameStateByteArray(byte[] cloudGameStateByteArray)
    {
        MemoryStream    memoryStream = new MemoryStream(cloudGameStateByteArray);
        BinaryFormatter deserializer = new BinaryFormatter();

        cCloudGameState result = (cCloudGameState)deserializer.Deserialize(memoryStream);

        return(result);
    }
示例#2
0
    // --------------------------------------------------------------------------------------------------------------------------------------------------
    // Convierte el objeto GameState en un array de Bytes para ser enviado a la nube (Serializa)(GoogleServices)
    // --------------------------------------------------------------------------------------------------------------------------------------------------
    public static byte[] SerializeGameState(cCloudGameState cloudGameState)
    {
        byte[]          serializedData;
        MemoryStream    memoryStream = new MemoryStream();
        BinaryFormatter serializer   = new BinaryFormatter();

        serializer.Serialize(memoryStream, cloudGameState);
        serializedData = memoryStream.GetBuffer();

        return(serializedData);
    }
示例#3
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    public static void InitializeConnectivity()
    {
        InitiliazeCloudServices();

        // 1) InAppPurchase --> lee IAP_XML e inicializa Soomla
        EIAP = new cIAP("iap_items");

        // 2) CloudGameState --> Para guardar el estado del juego (nº monedas, objetos comprados)
        ECloudGameState = new cCloudGameState();

        // 3) Social --> Logros, rankings...
        ESocial = new cSocial();
        // falta iniciar sesion SocialAuthenticate
    }
示例#4
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    public void drawKappaItemsTest()
    {
        GUILayout.BeginArea(new Rect(10, 200, 200, 250));
        GUILayout.BeginVertical("box");
        GUILayout.Label("Showing Items TESTING");

        if (GUILayout.Button("Fill cloud Data"))
        {
            ConnectivityManager.FillGameState();
            aux_byteArray = ConnectivityManager.SerializeGameState(ConnectivityManager.ECloudGameState);
        }

        if (GUILayout.Button("Deserialize cloud Data"))
        {
            gameState = ConnectivityManager.DeserializeGameStateByteArray(aux_byteArray);
            addDebugMessage("total_mangos: " + gameState.total_mangos);
            addDebugMessage("total_meters: " + gameState.total_meters);
            addDebugMessage("total_frogs: " + gameState.total_frogs);
            addDebugMessage("total_cocktails: " + gameState.total_cocktails);
            addDebugMessage("object[1]: " + gameState.list_CloudItems[1].local_id);

            /*
             * List<cUI_Item> aux = ShopManager.Instance.UI_List_All_Items;
             * for (int i = 0; i < aux.Count; ++i)
             * {
             *  Debug.Log("Loaded item: " + aux[i].name);
             * }*/
        }

        if (GUILayout.Button("Save Game2Cloud"))
        {
            ConnectivityManager.SaveCurrentGameState();
        }

        /*
         * if (GUILayout.Button("Show surfboard"))
         * {
         *  InventoryManager.Instance.setKappaItemVisibleByName("prop_surfboard", true);
         * }
         * GUILayout.Space(5);
         *
         * if (GUILayout.Button("Hide surfboard"))
         * {
         *  InventoryManager.Instance.setKappaItemVisibleByName("prop_surfboard", false);
         * }
         *
         * if (GUILayout.Button("Enable visualSet"))
         * {
         *  GameLogicManager.Instance.EnableKappaVisualData();
         * }
         *
         * if (GUILayout.Button("Disable visualSet"))
         * {
         *  GameLogicManager.Instance.DisableKappaVisualData();
         * }
         *
         * if (GUILayout.Button("List items"))
         * {
         *  List<cUI_Item> aux = ShopManager.Instance.UI_List_All_Items;
         *  for (int i = 0; i < aux.Count; ++i)
         *  {
         *      Debug.Log("Loaded item: " + aux[i].name);
         *  }
         * } */

        GUILayout.Space(5);
        GUILayout.EndVertical();
        GUILayout.EndArea();
    }