!TileHasAnyPhysicsObjectsWhere(c.Tile, CheckIsNotStaticBodyAndNoDefaultCollider, CollisionGroups.HitboxMelee));
return(!TileHasAnyPhysicsObjectsWhere(c.Tile, CheckIsNotStaticBody, CollisionGroups.Default) && !TileHasAnyPhysicsObjectsWhere(c.Tile,