示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        //Paramètres de la roue de chiffres
        espacementBoutons = 30.0f;
        rayonBoutons      = 0.1f;

        //Ajout des gameobjects à une liste (pour un futur parcourt de cette liste)
        gObjList = new List <GameObject>();
        gObjList.Add(g1);
        gObjList.Add(g2);
        gObjList.Add(g3);
        gObjList.Add(g4);
        gObjList.Add(g5);
        gObjList.Add(g6);
        gObjList.Add(g7);
        gObjList.Add(g8);
        gObjList.Add(g9);
        gObjList.Add(g10);
        gObjList.Add(g11);
        gObjList.Add(g12);

        //Initialisation de quelques variables oklm
        isHeld          = false;
        code            = "6476";
        tryCode.text    = "";
        boutons         = new List <buttonBehavior>();
        initWheelOK     = true;
        originalParent  = transform.parent;
        screenText.text = "Code :";

        //Par défault, c'est le bouton 'en haut' de la roue qui est sélectionné (bouton correction => g10)
        selectedButton = g10.GetComponent <buttonBehavior>();
        selectedButton.Select();
        idCurrentButton = 10;
        idFormerButton  = idCurrentButton;

        canvas = transform.GetChild(0).gameObject;
        canvas.SetActive(false);
    }
示例#2
0
    /// <summary>
    /// Change la sélection du bouton [debug]
    /// </summary>
    public void SwitchButtonDebug()
    {
        if (idFormerButton == 12)
        {
            idCurrentButton = 1;
        }
        else
        {
            idCurrentButton = idFormerButton + 1;
        }
        // Enfin, selon l'id du bouton, on fait l'échange de sélection entre les boutons
        if (idFormerButton != idCurrentButton)
        {
            selectedButton = boutons[idCurrentButton - 1];
            formerButton   = boutons[idFormerButton - 1];

            selectedButton.Select();
            formerButton.Deselect();

            idFormerButton = idCurrentButton;
        }
    }
示例#3
0
    /// <summary>
    /// Change le bouton sélectionné en fonction de l'angle
    /// </summary>
    /// <param name="angle"></param>
    public void SwitchButton(float angle)
    {
        // Il y a 12 boutons => répartition en 12 zones
        // De manière empirique : on a regardé l'angle calculé sur l'inspecteur en runtime pour savoir quel id correspond à quel angle
        if (menuPosition[0] >= 0)
        {
            if (0.0f < angle && angle <= Mathf.PI / 12)
            {
                idCurrentButton = 10;
            }

            if (Mathf.PI / 12 < angle && angle <= 3 * Mathf.PI / 12)
            {
                idCurrentButton = 9;
            }

            if (3 * Mathf.PI / 12 < angle && angle <= 5 * Mathf.PI / 12)
            {
                idCurrentButton = 8;
            }

            if ((5 * Mathf.PI / 12 < angle && angle <= Mathf.PI / 2) || (-Mathf.PI / 2 <= angle && angle <= -5 * Mathf.PI / 12))
            {
                idCurrentButton = 7;
            }

            if (-5 * Mathf.PI / 12 < angle && angle <= -3 * Mathf.PI / 12)
            {
                idCurrentButton = 6;
            }

            if (-3 * Mathf.PI / 12 < angle && angle <= -Mathf.PI / 12)
            {
                idCurrentButton = 5;
            }

            if (-Mathf.PI / 12 < angle && angle <= 0.0)
            {
                idCurrentButton = 4;
            }
        }

        if (menuPosition[0] < 0)
        {
            if (0.0f < angle && angle <= Mathf.PI / 12)
            {
                idCurrentButton = 4;
            }

            if (Mathf.PI / 12 < angle && angle <= 3 * Mathf.PI / 12)
            {
                idCurrentButton = 3;
            }

            if (3 * Mathf.PI / 12 < angle && angle <= 5 * Mathf.PI / 12)
            {
                idCurrentButton = 2;
            }

            if ((5 * Mathf.PI / 12 < angle && angle <= Mathf.PI / 2) || (-Mathf.PI / 2 <= angle && angle <= -5 * Mathf.PI / 12))
            {
                idCurrentButton = 1;
            }

            if (-5 * Mathf.PI / 12 < angle && angle <= -3 * Mathf.PI / 12)
            {
                idCurrentButton = 12;
            }

            if (-3 * Mathf.PI / 12 < angle && angle <= -Mathf.PI / 12)
            {
                idCurrentButton = 11;
            }

            if (-Mathf.PI / 12 < angle && angle <= 0.0)
            {
                idCurrentButton = 10;
            }
        }

        // Enfin, selon l'id du bouton, on fait l'échange de sélection entre les boutons
        if (idFormerButton != idCurrentButton)
        {
            selectedButton = boutons[idCurrentButton - 1];
            formerButton   = boutons[idFormerButton - 1];

            selectedButton.Select();
            formerButton.Deselect();

            idFormerButton = idCurrentButton;
        }
    }
示例#4
0
 // Use this for initialization
 void Start()
 {
     instance     = this;
     isSpawnReady = true;
 }