// Called when the node enters the scene tree for the first time. public override void _Ready() { bulletBrain = (bulletBrain)GetNode("/root/game/bullets/bulletBrain"); player = (player)GetNode("/root/game/player"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { _bulletBrain = (bulletBrain)GetNode("/root/game/bullets/bulletBrain"); updateUI(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { bulletBrain = (bulletBrain)GetNode("/root/game/bullets/bulletBrain"); updateUI(); canShoot = true; }
// Called when the node enters the scene tree for the first time. public override void _Ready() { bulletBrain = (bulletBrain)GetNode("/root/game/bullets/bulletBrain"); loadHighScore(); updateUI(); }