// Use this for initialization void Start() { anim = GetComponent <Animator>(); invRune = RuneScriptInv.rune; anim.SetBool("activation", true); boulderCtrl = boulderController.boulder; }
// Use this for initialization void Start() { boulder = boulderController.boulder; anim = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); alpha = 1f; }
// Use this for initialization void Awake() { //This allows this object to be the only object in existance if (boulder == null) { boulder = this; } else if (boulder != this) { Destroy(gameObject); } }
protected void ObjectComponents() { rb2d = GetComponent <Rigidbody2D>(); spriteRend = GetComponent <SpriteRenderer>(); boulder = boulderController.boulder; timeRune = RuneScriptTime.rune; boulderCollider = boulder.GetComponent <CircleCollider2D>(); selfCollider = GetComponent <BoxCollider2D>(); anim = GetComponent <Animator>(); pS = playerStats.stats; hDirection = 0; dropRotation = new Quaternion(transform.rotation.x, transform.rotation.y, 0, transform.rotation.w); wetGrav = 2; wet = false; }
protected void ObjectComponents() { pS = playerStats.stats; rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); anim.SetTrigger(LootType); AudioSource[] sounds = GetComponents <AudioSource>(); soundCollectBounce = sounds[2]; soundBounce = sounds[1]; soundGet = sounds[0]; rb2d.velocity = new Vector3(Random.Range(-horizVelocity, horizVelocity), Random.Range(vertVelocityMin, vertVelocityMax), 0); bronzeValue = 1; silverValue = 5; goldValue = 10; platinumValue = 25; autoCollectHoriz = false; boulder = boulderController.boulder; boulderCollider = boulder.GetComponent <CircleCollider2D>(); coinCollider = GetComponent <CircleCollider2D>(); }
// Use this for initialization void Start() { boulder = boulderController.boulder; sound = GetComponent <AudioSource>(); sound.enabled = false; }