protected void Init() { if (null != m_ActionFrameData) { m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.BoolFrame; } else { m_ActionFrameData = new ActionFrameData(); m_Config = new boolCommonConfig(); } m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); }
public EnableMeshRenderFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.BoolFrame; }