示例#1
0
    protected void Init()
    {
        if (null != m_ActionFrameData)
        {
            m_fTime = (float)m_ActionFrameData.Time;
            m_Config = m_ActionFrameData.BoolFrame;
        }
        else
        {
            m_ActionFrameData = new ActionFrameData();
            m_Config = new boolCommonConfig();
        }

        m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT);
    }
 public EnableMeshRenderFrame(ActionPlayer action, ActionFrameData data) : base(action, data)
 {
     m_Config = m_FrameData.BoolFrame;
 }