//Methods private void Start() { boardManager = this.gameObject.GetComponent <boardManager>(); inputManager = this.gameObject.AddComponent <inputManager>(); animationManager = this.gameObject.AddComponent <animationManager>(); animationManager.GemFallingSpeed = boardManager.board.gemFallingSpeed; inputManager.AnimationManager = animationManager; }
void Awake() { GameObject gameController = GameObject.Find ("gameController"); database = GameObject.Find ("stats").GetComponent<statsManager> (); bManager = gameController.GetComponent<boardManager> (); energy = database.turretStartEnergy; }
private void ConfigureComponents() { boardManager = this.gameObject.GetComponent <boardManager>(); inputManager = this.gameObject.AddComponent <inputManager>(); animationManager = this.gameObject.AddComponent <animationManager>(); animationManager.GemFallingSpeed = boardManager.board.gemFallingSpeed; inputManager.AnimationManager = animationManager; countDownScript = GameObject.FindGameObjectWithTag("CountDownText").GetComponent <CountDownScript>(); }
public override void PreDestroy() { board board = GameObject.Find("Board").GetComponent <board>(); boardManager bm = GameObject.FindGameObjectWithTag("Game Manager").GetComponent <boardManager>(); boardSquare[] squares = board.GetBoardStruct().StructCoreSquare; foreach (boardSquare square in squares) { square.Destructable = true; // bm.TryDestroyGem(square); } }
public ActionResult boardAdd([System.Web.Http.FromBody] boardManager model) { if (ModelState.IsValid) { BOARD bo = new BOARD(); bo.B_NAME = model.B_NAME; bo.B_CONTENTS = model.B_CONTENTS; conn.BOARD.Add(bo); conn.SaveChanges(); return(RedirectToAction("boardManager")); } return(View()); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); enemies = new List <Enemy>(); boardScript = GetComponent <boardManager>(); }
public ActionResult boardMod([System.Web.Http.FromBody] boardManager model, int id) { if (ModelState.IsValid) { try { BOARD aa = conn.BOARD.First(r => r.B_NAME == model.B_NAME); return(Content("<script>alert('有重复的名字');history.go(-1)</script>")); } catch (Exception ex) { BOARD board = (from a in conn.BOARD where a.B_ID == id select a).Single(); board.B_NAME = model.B_NAME; board.B_CONTENTS = model.B_CONTENTS; conn.Entry <BOARD>(board).State = System.Data.EntityState.Modified; conn.SaveChanges(); return(Content("<script>alert('修改成功');history.go(-1)</script>")); } } return(View()); }
public void CreateBMInstance() //Board Manager is needed during editor mode when creating new boards { boardManager = this.gameObject.AddComponent <boardManager>(); }
public void setBoard(boardManager b) { board = b; }
void Start() { // This part is necessary for any spawned prefab // This will change to "gameController(Clone)" if we decide to instantiate the gameController GameObject gameController = GameObject.Find ("gameController"); iManager = gameController.GetComponent<inputManager> (); bManager = gameController.GetComponent<boardManager> (); SS = gameController.GetComponent<functionManager> (); dataBase = gameController.GetComponent<statsManager> (); rend = GetComponent<Renderer>(); }
void Awake() { BM = GameObject.Find("BoardManager").GetComponent <boardManager>();//Get board manager for scene, handles input and loading/building board and tile }