public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action <bnet.protocol.game_master.ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var statsBucket = bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build(); var factoryDescriptions = new bnet.protocol.game_master.GameFactoryDescription[4]; for (var i = 0; i < factoryDescriptions.Length; i++) { var factoryAttributes = new bnet.protocol.attribute.Attribute[] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.7.0")).Build(), //This should be a static string so all versions are the same -Egris bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("Game.CurrentQuest").SetValue(bnet.protocol.attribute.Variant.CreateBuilder()).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("DifficultyLevel").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(i)).Build(), }; factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddRangeDescription(factoryDescriptions).SetTotalResults((uint)factoryDescriptions.Length); done(builder.Build()); }
public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action<bnet.protocol.game_master.ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var statsBucket = bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build(); var factoryDescriptions = new bnet.protocol.game_master.GameFactoryDescription[4]; for (var i = 0; i < factoryDescriptions.Length; i++) { var factoryAttributes = new bnet.protocol.attribute.Attribute[] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.7.0")).Build(), //This should be a static string so all versions are the same -Egris bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("Game.CurrentQuest").SetValue(bnet.protocol.attribute.Variant.CreateBuilder()).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("DifficultyLevel").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(i)).Build(), }; factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddRangeDescription(factoryDescriptions).SetTotalResults((uint)factoryDescriptions.Length); done(builder.Build()); }
public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action <bnet.protocol.game_master.ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var statsBucket = bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build(); var factoryDescriptions = new bnet.protocol.game_master.GameFactoryDescription[9]; for (var i = 0; i < 4; i++) { var factoryAttributes = GetFactoryAttributes( min_players: 2, max_players: 4, num_teams: 1, version: Mooege.Common.Versions.VersionInfo.Ingame.MajorVersion, playergroup: 0, currentquest: "", difficultylevel: i ); factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } for (var i = 4; i < 8; i++) { var factoryAttributes = GetFactoryAttributes( min_players: 2, max_players: 4, num_teams: 1, version: Mooege.Common.Versions.VersionInfo.Ingame.MajorVersion, playergroup: 1, currentquest: "", difficultylevel: i - 4 ); factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } for (int i = 8; i < 9; i++) { var factoryAttributes = GetFactoryAttributes( min_players: 2, max_players: 4, num_teams: 1, version: Mooege.Common.Versions.VersionInfo.Ingame.MajorVersion, playergroup: 2, currentquest: "", difficultylevel: 0 ); factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddRangeDescription(factoryDescriptions).SetTotalResults((uint)factoryDescriptions.Length); done(builder.Build()); }
public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action<bnet.protocol.game_master.ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var statsBucket = bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build(); var factoryDescriptions = new bnet.protocol.game_master.GameFactoryDescription[9]; for (var i = 0; i < 4; i++) { var factoryAttributes = GetFactoryAttributes( min_players: 2, max_players: 4, num_teams: 1, version: Mooege.Common.Versions.VersionInfo.Ingame.MajorVersion, playergroup: 0, currentquest: "", difficultylevel: i ); factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } for (var i = 4; i < 8; i++) { var factoryAttributes = GetFactoryAttributes( min_players: 2, max_players: 4, num_teams: 1, version: Mooege.Common.Versions.VersionInfo.Ingame.MajorVersion, playergroup: 1, currentquest: "", difficultylevel: i - 4 ); factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } for (int i = 8; i < 9; i++) { var factoryAttributes = GetFactoryAttributes( min_players: 2, max_players: 4, num_teams: 1, version: Mooege.Common.Versions.VersionInfo.Ingame.MajorVersion, playergroup: 2, currentquest: "", difficultylevel: 0 ); factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddRangeDescription(factoryDescriptions).SetTotalResults((uint)factoryDescriptions.Length); done(builder.Build()); }