示例#1
0
 /// <summary>
 ///
 /// </summary>
 void Awake()
 {
     ClientName         = string.Empty;
     ChatUI             = FindObjectOfType <bl_ChatUI>();
     ChatUI.MaxMessages = MaxMessages;
     ChatUI.ShowChat(false);
     ChatUI.ShowPlayerNameUI(true);
 }
示例#2
0
 /// <summary>
 ///
 /// </summary>
 void Awake()
 {
     ClientName         = string.Empty;
     ChatUI             = FindObjectOfType <bl_ChatUI>();
     ChatUI.MaxMessages = MaxMessages;
     ChatUI.ShowChat(false);
     //Changed from false below so that disconnect from server allows player to rejoin the chat upon re-entering game
     ChatUI.ShowPlayerNameUI(false);
 }
示例#3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="netMsg"></param>
 public void OnConnected(NetworkMessage netMsg)
 {
     //if client and name is not setup yet, then show the inputfild
     if (string.IsNullOrEmpty(ClientName) && Client.isConnected && ShowPlayerNameInput)
     {
         //  GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
         //  GetComponent<RectTransform>().sizeDelta = Vector2.zero;
         ChatUI.ShowPlayerNameUI(false);
         ClientName = "Anonymous";
     }
     else if (Client.isConnected)//if name already setup
     {
         ChatUI.ShowPlayerNameUI(false);
         ChatUI.ShowChat(true);
         if (string.IsNullOrEmpty(ClientName))
         {
             ClientName = "Anonymous";
             Client.RegisterHandler(MyMsgType.ChatMsn, OnChatMessage);
         }
     }
 }