// Update is called once per frame void Update() { if (!bgms.audioBegin && SaveLoad.sound) { bgms.playBGM(); } else if (bgms.audioBegin && !SaveLoad.sound) { bgms.stopBGM(); } if (SaveLoad.sound) { Sound.sprite = on; } else { Sound.sprite = off; } if (score > SaveLoad.highscore) { highScoretext.text = "HIGH " + score; } else if (gameover && score <= SaveLoad.highscore) { highScoretext.text = "HIGH " + SaveLoad.highscore; } else { highScoretext.text = ""; } deadButtonControl(gameover); if (!started) { Touch startTouch = Input.GetTouch(0); if (startTouch.phase == TouchPhase.Began) { logo.enabled = false; ind.enabled = false; scoretext.enabled = true; started = true; startTime = Time.time; Sound.enabled = false; } } if (!gameover) { score = Mathf.Round((Time.time - startTime) * 100f) / 100f; if (Time.time - startTime < 10f) { moveSpeed = 0.013f + Mathf.Lerp(0f, 0.007f, (Time.time - startTime) / 10f); } else if (Time.time - startTime > 10f && Time.time - startTime < 15f) { moveSpeed = 0.02f + Mathf.Lerp(0f, 0.005f, ((Time.time - startTime) - 10f) / 5f); } else if (Time.time - startTime > 15f) { moveSpeed = 0.025f; } Debug.Log(moveSpeed); SaveLoad.updateHighScore(score); scoretext.text = "" + score.ToString("F2"); } if (started && !gameover) { ////////////////////////////////////// if (!moving) { StartCoroutine(moveFinger()); } if (Input.touchCount > 0 && !isPattern3) { Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Stationary || touch.phase == TouchPhase.Moved) { Vector2 touchedPos = Camera.main.ScreenToWorldPoint(new Vector2(touch.position.x, touch.position.y)); RaycastHit2D hitInfo = Physics2D.Raycast(touchedPos, Camera.main.transform.forward); if (hitInfo.collider != null) { GameObject touchedObject = hitInfo.transform.gameObject; Debug.Log("Touched " + touchedObject.transform.name); gameover = false; } else { gameover = true; } } else { gameover = true; } if (touch.phase == TouchPhase.Began && SaveLoad.sound) { audioS.PlayOneShot(tap); } } if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); Vector2 touchedPos = Camera.main.ScreenToWorldPoint(new Vector2(touch.position.x, touch.position.y)); birtual.transform.position = new Vector3(touchedPos.x, touchedPos.y, 0f) + new Vector3(5, 0, -1); } else { birtual.transform.position = new Vector3(5, 0, 10); } } if (hand.transform.rotation.y > 0.28 && Input.touchCount > 0) { gameover = true; } // gameover check and action if (gameover) { if (Social.localUser.authenticated) { Social.ReportProgress("CgkIqMDE0r4GEAIQAg", 100.0f, (bool success) => { }); } Sound.enabled = true; SaveLoad.updateHighScore(score); Time.timeScale = 0; if (!incremented) { incremented = true; SaveLoad.adCounter++; if (SaveLoad.adCounter > 5) { if (Social.localUser.authenticated) { Social.ReportProgress("CgkIqMDE0r4GEAIQBQ", 100.0f, (bool success) => { }); } SaveLoad.adCounter = 0; SaveLoad.interstitialAdCnt++; ad Ads = GameObject.Find("unityad").GetComponent <ad>(); if (SaveLoad.interstitialAdCnt > 6) { Ads.ShowRewardedAd(); } else { Ads.ShowAd(); } } SaveLoad.save(); } } /////////////////////////////////// }