示例#1
0
 // Use this for initialization
 void Start()
 {
     stages    = 1;
     timer     = 0;
     camScript = mainCamera.GetComponent <battleCamera>();
     player    = GameObject.Find("BattlePlayer");
 }
示例#2
0
 private void Awake()
 {
     #region SingleTon
     if (instance != null)
     {
         Debug.Log("Warning multiple battleMangers found");
         return;
     }
     instance = this;
     #endregion
 }
示例#3
0
    // Use this for initialization
    void Start()
    {
        // mainCamera = bScript.mainCamera;
        player      = gameObject;
        moveScript  = GetComponent <battlePlayerMovement>();
        bScript     = GameObject.FindGameObjectWithTag("BattleManager").GetComponent <BattleManager>();
        controller  = GetComponent <CharacterController>();
        attackStage = 1;
        lineRend    = GetComponent <LineRenderer>();
        camScript   = mainCamera.GetComponent <battleCamera>();



        positionSpeed = 3;
        vBool         = true; aBool = true;
        //using physics gravity
        gravity = Mathf.Abs(Physics2D.gravity.y);

        lineRend.SetPosition(0, transform.position);
        lineRend.SetPosition(1, transform.position);
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        // mainCamera = bScript.mainCamera;
        player         = gameObject;
        moveScript     = GetComponent <battlePlayerMovement>();
        bScript        = GameObject.FindGameObjectWithTag("BattleManager").GetComponent <BattleManager>();
        controller     = moveScript.controller;
        attackStage    = 1;
        MiniGame       = GameObject.FindGameObjectWithTag("PunchBackground");
        PunchDial      = GameObject.FindGameObjectWithTag("PunchDial");
        PunchNodes     = GameObject.FindGameObjectsWithTag("PunchNodes");
        DialEndPoint   = GameObject.FindGameObjectWithTag("DialEndPoint");
        DialStartPoint = GameObject.FindGameObjectWithTag("DialStartPoint");

        MiniGame.SetActive(false);


        positionSpeed = 3;

        camScript = mainCamera.GetComponent <battleCamera>();

        setUpNodes();
    }