// troubleshoot //MessageBoxResult result = MessageBox.Show("Controlní text - string"); public MainWindow() { InitializeComponent(); //nastavení timerů // prvotní nastavení timerů fightTimer.Tick += new EventHandler(fightTimer_Tick); fightTimer.Interval = new TimeSpan(0, 0, 0, 0, 200); randomMovemet.Tick += new EventHandler(rnMovement_Tick); randomMovemet.Interval = enSpeed; projectileMovement.Tick += new EventHandler(projectileMovement_Tick); projectileMovement.Interval = new TimeSpan(0, 0, 0, 0, 6); enemyProjectileMovement.Tick += new EventHandler(enemyProjectileMovement_Tick); enemyProjectileMovement.Interval = new TimeSpan(0, 0, 0, 0, 4); manaRecovery.Tick += new EventHandler(recoverMana); manaRecovery.Interval = new TimeSpan(0, 0, 0, 1, 800); enduranceRecovery.Tick += new EventHandler(recoverEndurance); enduranceRecovery.Interval = new TimeSpan(0, 0, 0, 1, 0); clickDelay.Tick += new EventHandler(delayClick); clickDelay.Interval = new TimeSpan(0, 0, 0, 0, 350); enFireDelay.Tick += new EventHandler(delayEnFire); enFireDelay.Interval = new TimeSpan(0, 0, 0, 1, 700); inc.IsSelected = true; plInteract = new PlayerIntercations(); interact = new basicInteractions(); enInteract = new EnemyInteractions(enemy); // stats.IsEnabled = false; // zakáže otevíráníé tabu // stats.IsSelected = true; // vynuceně změní tab }