//  troubleshoot
        //MessageBoxResult result = MessageBox.Show("Controlní text - string");

        public MainWindow()
        {
            InitializeComponent();

            //nastavení timerů

            // prvotní nastavení timerů
            fightTimer.Tick    += new EventHandler(fightTimer_Tick);
            fightTimer.Interval = new TimeSpan(0, 0, 0, 0, 200);

            randomMovemet.Tick    += new EventHandler(rnMovement_Tick);
            randomMovemet.Interval = enSpeed;

            projectileMovement.Tick    += new EventHandler(projectileMovement_Tick);
            projectileMovement.Interval = new TimeSpan(0, 0, 0, 0, 6);

            enemyProjectileMovement.Tick    += new EventHandler(enemyProjectileMovement_Tick);
            enemyProjectileMovement.Interval = new TimeSpan(0, 0, 0, 0, 4);

            manaRecovery.Tick    += new EventHandler(recoverMana);
            manaRecovery.Interval = new TimeSpan(0, 0, 0, 1, 800);

            enduranceRecovery.Tick    += new EventHandler(recoverEndurance);
            enduranceRecovery.Interval = new TimeSpan(0, 0, 0, 1, 0);

            clickDelay.Tick    += new EventHandler(delayClick);
            clickDelay.Interval = new TimeSpan(0, 0, 0, 0, 350);

            enFireDelay.Tick    += new EventHandler(delayEnFire);
            enFireDelay.Interval = new TimeSpan(0, 0, 0, 1, 700);

            inc.IsSelected = true;

            plInteract = new PlayerIntercations();
            interact   = new basicInteractions();
            enInteract = new EnemyInteractions(enemy);

            //  stats.IsEnabled = false; // zakáže otevíráníé tabu
            //  stats.IsSelected = true; // vynuceně změní tab
        }