// Use this for initialization void Awake() { _ballBehavior = FindObjectOfType <ballBehavior>(); _orbPositionManager = FindObjectOfType <OrbPositionManager>(); _collider = GetComponent <Collider>(); _collider.enabled = false; _rotateObject = GetComponent <RotateObject>(); _glowParticle = GetComponentInChildren <ParticleSystem>(); _glowParticle.Stop(); }
// Use this for initialization void Start() { AudioSource[] audioSources = GetComponents <AudioSource>(); PlayerAudio = audioSources[0]; CollectableHit = audioSources[0].clip; Pickup1 = audioSources[1].clip; Pickup2 = audioSources[2].clip; ballBehavior ballBehavior = Player.GetComponent <ballBehavior>(); }
void Start () { ball = GameObject.Find("ball").GetComponent<ballBehavior>(); StartCoroutine(StartRound()); ; }
// Use this for initialization void Awake() { _ballBehavior = GetComponent <ballBehavior>(); }