示例#1
0
 // Use this for initialization
 void Awake()
 {
     _ballBehavior       = FindObjectOfType <ballBehavior>();
     _orbPositionManager = FindObjectOfType <OrbPositionManager>();
     _collider           = GetComponent <Collider>();
     _collider.enabled   = false;
     _rotateObject       = GetComponent <RotateObject>();
     _glowParticle       = GetComponentInChildren <ParticleSystem>();
     _glowParticle.Stop();
 }
    // Use this for initialization
    void Start()
    {
        AudioSource[] audioSources = GetComponents <AudioSource>();
        PlayerAudio = audioSources[0];

        CollectableHit = audioSources[0].clip;
        Pickup1        = audioSources[1].clip;
        Pickup2        = audioSources[2].clip;


        ballBehavior ballBehavior = Player.GetComponent <ballBehavior>();
    }
	void Start () {

        ball = GameObject.Find("ball").GetComponent<ballBehavior>();

        StartCoroutine(StartRound()); ;
	}
示例#4
0
 // Use this for initialization
 void Awake()
 {
     _ballBehavior = GetComponent <ballBehavior>();
 }