public image_class() { this.precolor_range = new precolor_range_class(0, false); this.image = new List<Texture2D>(); this.image_color = Color.white; this.list_length = 1; this.list_row = 4; this.image_auto_scale = true; this.conversion_step = new Vector2((float)1, (float)1); this.tile_x = (float)1; this.tile_y = (float)1; this.rgb = true; this.edge_blur_radius = (float)1; this.auto_search = new auto_search_class(); this.image.Add(this.texture); this.auto_search.extension = ".png"; }
public image_class() { this.precolor_range = new precolor_range_class(0, false); this.image = new List <Texture2D>(); this.image_color = Color.white; this.list_length = 1; this.list_row = 4; this.image_auto_scale = true; this.conversion_step = new Vector2((float)1, (float)1); this.tile_x = (float)1; this.tile_y = (float)1; this.rgb = true; this.edge_blur_radius = (float)1; this.auto_search = new auto_search_class(); this.image.Add(this.texture); this.auto_search.extension = ".png"; }
public raw_class() { this.foldout = true; this.file_index = new List <int>(); this.file_foldout = new List <bool>(); this.path = string.Empty; this.list_length = 1; this.list_row = 4; this.auto_search = new auto_search_class(); this.raw_auto_scale = true; this.conversion_step = new Vector2((float)1, (float)1); this.tile_x = (float)1; this.tile_y = (float)1; this.rgb = true; this.file_index.Add(-1); this.file_foldout.Add(true); }
public terrain_area_class() { this.terrains = new List <terrain_class2>(); this.tiles = new tile_class(); this.tiles_select = new tile_class(); this.tiles_select_link = true; this.center = new Vector3((float)0, (float)0, (float)0); this.center_synchronous = true; this.tile_synchronous = true; this.tile_position_synchronous = true; this.text_edit = string.Empty; this.remarks = new remarks_class(); this.copy_settings = true; this.foldout = true; this.terrains_active = true; this.terrains_scene_active = true; this.terrains_foldout = true; this.auto_search = new auto_search_class(); this.auto_name = new auto_search_class(); this.scene_name = "Terrain"; this.asset_name = "New Terrain"; this.set_terrain_text(); }
public settings_class() { this.example_display = true; this.cull_optimizer = true; this.area_max = new Rect((float)-256, (float)-256, (float)512, (float)512); this.color = new color_settings_class(); this.color_scheme_display_foldout = true; this.remarks = true; this.tips = true; this.tip_local_area_foldout = true; this.prelayers_linked = -1; this.filters_linked = -1; this.subfilters_linked = -1; this.update = new string[] { "Don't check for updates", "Notify updates", "Download updates and notify", "Download updates,import and notify", "Download updates and import automatically" }; this.grass_density = (float)32; this.smooth_angle = 1; this.resolution_density = true; this.resolution_density_min = 128; this.run_in_background = true; this.global_height_strength = (float)1; this.global_degree_strength = (float)1; this.colormap_auto_search = new auto_search_class(); this.normalmap_auto_search = new auto_search_class(); this.colormap_assign = true; this.display_mix_curves = true; this.display_log = true; this.filter_select_text = true; this.tabs = true; this.showTerrains = true; this.terrain_settings_foldout = true; this.editor_basemap_distance_max = 1000000; this.editor_detail_distance_max = 2000; this.editor_tree_distance_max = 50000; this.editor_fade_length_max = 400; this.editor_mesh_trees_max = 1000; this.runtime_basemap_distance_max = 1000000; this.runtime_detail_distance_max = 2000; this.runtime_tree_distance_max = 50000; this.runtime_fade_length_max = 400; this.runtime_mesh_trees_max = 1000; this.terrain_tiles_max = 5; this.settings_editor = true; this.color_splatPrototypes = new splatPrototype_class[3]; this.splat_apply_all = true; this.stitch_splatmap = true; this.raw_search_pattern = "_x%x_y%y"; this.raw_search_filename = "tile"; this.raw_search_extension = ".raw"; this.treemap = new List<tree_map_class>(); this.grassmap = new List<grass_map_class>(); this.mesh_path = string.Empty; this.load_colormap = true; this.load_normalmap = true; this.load_treemap = true; this.load_controlmap = true; this.load_bumpglobal = true; this.load_layers = true; this.load_layers_settings = true; }
public settings_class() { this.example_display = true; this.cull_optimizer = true; this.area_max = new Rect((float)-256, (float)-256, (float)512, (float)512); this.color = new color_settings_class(); this.color_scheme_display_foldout = true; this.remarks = true; this.tips = true; this.tip_local_area_foldout = true; this.prelayers_linked = -1; this.filters_linked = -1; this.subfilters_linked = -1; this.update = new string[] { "Don't check for updates", "Notify updates", "Download updates and notify", "Download updates,import and notify", "Download updates and import automatically" }; this.grass_density = (float)32; this.smooth_angle = 1; this.resolution_density = true; this.resolution_density_min = 128; this.run_in_background = true; this.global_height_strength = (float)1; this.global_degree_strength = (float)1; this.colormap_auto_search = new auto_search_class(); this.normalmap_auto_search = new auto_search_class(); this.colormap_assign = true; this.display_mix_curves = true; this.display_log = true; this.filter_select_text = true; this.tabs = true; this.showTerrains = true; this.terrain_settings_foldout = true; this.editor_basemap_distance_max = 1000000; this.editor_detail_distance_max = 2000; this.editor_tree_distance_max = 50000; this.editor_fade_length_max = 400; this.editor_mesh_trees_max = 1000; this.runtime_basemap_distance_max = 1000000; this.runtime_detail_distance_max = 2000; this.runtime_tree_distance_max = 50000; this.runtime_fade_length_max = 400; this.runtime_mesh_trees_max = 1000; this.terrain_tiles_max = 5; this.settings_editor = true; this.color_splatPrototypes = new splatPrototype_class[3]; this.splat_apply_all = true; this.stitch_splatmap = true; this.raw_search_pattern = "_x%x_y%y"; this.raw_search_filename = "tile"; this.raw_search_extension = ".raw"; this.treemap = new List <tree_map_class>(); this.grassmap = new List <grass_map_class>(); this.mesh_path = string.Empty; this.load_colormap = true; this.load_normalmap = true; this.load_treemap = true; this.load_controlmap = true; this.load_bumpglobal = true; this.load_layers = true; this.load_layers_settings = true; }