void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { GameObject gameController = GameObject.FindGameObjectWithTag("GameController"); StageOneController stageController = gameController.GetComponent <StageOneController>(); stageController.Scoring(); autoMove moveComponent = other.gameObject.GetComponent <autoMove>(); moveComponent.isStopped = true; Time.timeScale = 0; } }
//private float zVector; // Use this for initialization void Start() { cameraObject = this.gameObject; offset = cameraObject.transform.position - playerObject.transform.position; playerMove = playerObject.GetComponent <autoMove>(); }
private void Awake() { aMove = GameObject.Find("gameManager").GetComponent <autoMove>(); }