示例#1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         GameObject         gameController  = GameObject.FindGameObjectWithTag("GameController");
         StageOneController stageController = gameController.GetComponent <StageOneController>();
         stageController.Scoring();
         autoMove moveComponent = other.gameObject.GetComponent <autoMove>();
         moveComponent.isStopped = true;
         Time.timeScale          = 0;
     }
 }
示例#2
0
 //private float zVector;
 // Use this for initialization
 void Start()
 {
     cameraObject = this.gameObject;
     offset       = cameraObject.transform.position - playerObject.transform.position;
     playerMove   = playerObject.GetComponent <autoMove>();
 }
示例#3
0
 private void Awake()
 {
     aMove = GameObject.Find("gameManager").GetComponent <autoMove>();
 }