// Use this for initialization void Start() { /* * string testString = "\n\n\n"; * byte[] byteString = Encoding.UTF8.GetBytes (strTest); * byte max = 0, min = 0x7f; */ //int temp = 0; //Debug.Log (temp++); //Debug.Log (++temp); /* * for (int i = 0; i < testString.Length; i++) * { * if (testString [i] == '\n') * testString [i] = '@'; * /* * if (byteString [i] < min) * min = byteString [i]; * if (byteString [i] == 58) * Debug.Log("Fail"); * Debug.Log (byteString [i]); */ //} /* * for (int i = 0; i < byteString.Length; i++) * { * if (byteString [i] > max) * max = byteString [i]; * if (byteString [i] < min) * min = byteString [i]; * if (byteString [i] == 64) * Debug.Log("Fail"); * //Debug.Log (byteString [i]); * } * Debug.Log ("max:" + max.ToString ()); * Debug.Log ("min:" + min.ToString ()); * string str1 = player_attribute.Encrypt (strTest); * string str2 = player_attribute.Decrypt (str1); * Debug.Log (strTest); * Debug.Log (str1); * Debug.Log (str2); */ //player_attribute.DecryptDES (player_attribute.EncryptDES (testString, player_attribute.Key), player_attribute.Key); //read the attribute of player //player_attribute.ReadPlayerAttribute (); //player_attribute.SaveAttributeInFile (); //if (player_attribute.level_num > 1) player_attribute.ReadPlayerAttribute(); //player_attribute.SaveAttributeInFile (); /* * if (player_attribute.level_num == 1) * player_attribute.SaveAttributeInFile (1); * if (player_attribute.level_num == 2) * player_attribute.SaveAttributeInFile (2); * if (player_attribute.level_num == 3) * player_attribute.SaveAttributeInFile (3); * */ Debug.Log(player_attribute.level_num); GameLevelUI.transform.Find("Text").gameObject.GetComponent <Text>().text = player_attribute.level_num.ToString(); /* * Debug.Log (player_attribute.GetSaveTimeFromFile ()); * * Debug.Log (player_attribute.GetLevelOfGameFromFile ().ToString ()); * Debug.Log (player_attribute.GetLevelOfPlayerFromFile ().ToString ()); * Debug.Log (player_attribute.GetGoldOfPlayerFromFile ().ToString ()); */ //Debug.Log(player_attribute.GetAttributeFromFile ("gold")); //Debug.Log(player_attribute.GetAttributeFromFile ("Level",0)); //Debug.Log(player_attribute.GetAttributeFromFile ("level_num")); //player_attribute.DecryptDES (player_attribute.EncryptDES ("HP_max", player_attribute.Key), player_attribute.Key); Boss.GetComponent <attribute>().Level = player_attribute.level_num; Boss.GetComponent <attribute> ().BossUpdate(); try { int _charac = PlayerPrefs.GetInt("Character"); Debug.Log(_charac.ToString() + " 11111 " + player_attribute.ZhiYe); if (!(player_attribute.IsInit)) { _charac = player_attribute.ZhiYe == "warrior" ? 0 : 1; } Debug.Log(_charac.ToString() + " 22222 " + player_attribute.ZhiYe); player.GetComponent <attribute>().NiCheng = PlayerPrefs.GetString("player_name") == "" ? "FuWang" : PlayerPrefs.GetString("player_name"); if (_charac == 1) { player.transform.Find("axe_armor").gameObject.SetActive(false); player.transform.Find("axe_base").gameObject.SetActive(false); player.transform.Find("axe_belt").gameObject.SetActive(false); player.transform.Find("axe_hair").gameObject.SetActive(false); player.transform.Find("root").gameObject.SetActive(false); player.transform.Find("crystal_maiden_arms").gameObject.SetActive(true); player.transform.Find("crystal_maiden_back").gameObject.SetActive(true); player.transform.Find("crystal_maiden_base").gameObject.SetActive(true); player.transform.Find("crystal_maiden_head").gameObject.SetActive(true); player.transform.Find("crystal_maiden_shoulder").gameObject.SetActive(true); player.transform.Find("crystal_maiden_shoulder_bow").gameObject.SetActive(true); player.transform.Find("Root_0").gameObject.SetActive(true); AvatarIcon.transform.Find("Head").gameObject.SetActive(false); AvatarIcon.transform.Find("Head2").gameObject.SetActive(true); player.GetComponent <Animator>().avatar = crystal; player.transform.Find("Attack_area").gameObject.SetActive(false); player.GetComponent <ThirdPersonUserControl>().attack_object = attack_crystal; player.GetComponent <attribute>().ZhiYe = "wizard"; if (player_attribute.IsInit) { player.GetComponent <attribute>().ATK = 70; player.GetComponent <attribute>().DEF = 10; player.GetComponent <attribute>().ATKGrowth = 6f; player.GetComponent <attribute>().DEFGrowth = 2f; player.GetComponent <attribute>().HPGrowth = 8f; player.GetComponent <attribute>().FireRate = 0.8f; player.GetComponent <ThirdPersonCharacter>().m_MoveSpeedMultiplier = 1.5f; player_attribute.AttributeInit(); player_attribute.IsInit = false; } } if (_charac == 0) { player.transform.Find("axe_armor").gameObject.SetActive(true); player.transform.Find("axe_base").gameObject.SetActive(true); player.transform.Find("axe_belt").gameObject.SetActive(true); player.transform.Find("axe_hair").gameObject.SetActive(true); player.transform.Find("root").gameObject.SetActive(true); player.transform.Find("crystal_maiden_arms").gameObject.SetActive(false); player.transform.Find("crystal_maiden_back").gameObject.SetActive(false); player.transform.Find("crystal_maiden_base").gameObject.SetActive(false); player.transform.Find("crystal_maiden_head").gameObject.SetActive(false); player.transform.Find("crystal_maiden_shoulder").gameObject.SetActive(false); player.transform.Find("crystal_maiden_shoulder_bow").gameObject.SetActive(false); player.transform.Find("Root_0").gameObject.SetActive(false); AvatarIcon.transform.Find("Head").gameObject.SetActive(true); AvatarIcon.transform.Find("Head2").gameObject.SetActive(false); player.GetComponent <Animator>().avatar = axe; player.transform.Find("Attack_area").gameObject.SetActive(true); player.GetComponent <ThirdPersonUserControl>().attack_object = attack_axe; player.GetComponent <attribute>().ZhiYe = "warrior"; if (player_attribute.IsInit) { player.GetComponent <attribute>().ATK = 45; player.GetComponent <attribute>().DEF = 35; player.GetComponent <attribute>().ATKGrowth = 5f; player.GetComponent <attribute>().DEFGrowth = 3f; player.GetComponent <attribute>().HPGrowth = 10f; player.GetComponent <attribute>().FireRate = 0.6f; player.GetComponent <ThirdPersonCharacter>().m_MoveSpeedMultiplier = 1.5f; player_attribute.AttributeInit(); player_attribute.IsInit = false; } } if (PlayerPrefs.GetString("player_name") == "exciting") { exciting = true; } if (player_attribute.level_num == 1 && (PlayerPrefs.GetString("player_name") == "fuhong" || PlayerPrefs.GetString("player_name") == "yehao" || PlayerPrefs.GetString("player_name") == "hongjie" || PlayerPrefs.GetString("player_name") == "zhiyuan" || PlayerPrefs.GetString("player_name") == "sicheng")) { player.GetComponent <attribute>().update_EXP(60 * player.GetComponent <attribute>().EXPForLevelUp); player.GetComponent <attribute>().update_gold(99999f); } } catch { } quad1.transform.position = new Vector3(0f, 0.02f, map_scale_z / 2); quad2.transform.position = new Vector3(map_scale_x / 2, 0.02f, 0f); quad3.transform.position = new Vector3(map_scale_x - 0f, 0.02f, map_scale_z / 2); quad4.transform.position = new Vector3(map_scale_x / 2, 0.02f, map_scale_z - 0f); quad1.transform.localScale = new Vector3(0f, map_scale_z, 1f); quad2.transform.localScale = new Vector3(0f, map_scale_x, 1f); quad3.transform.localScale = new Vector3(0f, map_scale_z, 1f); quad4.transform.localScale = new Vector3(0f, map_scale_x, 1f); }
// Use this for initialization void Start() { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "LevelSecond") { player_attribute.ReadPlayerAttribute(); } try { int _charac = PlayerPrefs.GetInt("Character"); if (_charac == 1) { player.transform.Find("axe_armor").gameObject.SetActive(false); player.transform.Find("axe_base").gameObject.SetActive(false); player.transform.Find("axe_belt").gameObject.SetActive(false); player.transform.Find("axe_hair").gameObject.SetActive(false); player.transform.Find("root").gameObject.SetActive(false); player.transform.Find("crystal_maiden_arms").gameObject.SetActive(true); player.transform.Find("crystal_maiden_back").gameObject.SetActive(true); player.transform.Find("crystal_maiden_base").gameObject.SetActive(true); player.transform.Find("crystal_maiden_head").gameObject.SetActive(true); player.transform.Find("crystal_maiden_shoulder").gameObject.SetActive(true); player.transform.Find("crystal_maiden_shoulder_bow").gameObject.SetActive(true); player.transform.Find("Root_0").gameObject.SetActive(true); player.GetComponent <Animator>().avatar = crystal; player.transform.Find("Attack_area").gameObject.SetActive(false); player.GetComponent <ThirdPersonUserControl>().attack_object = attack_crystal; player.GetComponent <attribute>().ZhiYe = "法师"; player.GetComponent <attribute>().ATK = 50; player.GetComponent <attribute>().DEF = 5; player.GetComponent <attribute>().ATKGrowth = 3; player.GetComponent <attribute>().DEFGrowth = 0.2f; player.GetComponent <attribute>().HPGrowth = 10f; player.GetComponent <attribute>().FireRate = 0.8f; player.GetComponent <ThirdPersonCharacter>().m_MoveSpeedMultiplier = 1.2f; } if (_charac == 0) { player.transform.Find("axe_armor").gameObject.SetActive(true); player.transform.Find("axe_base").gameObject.SetActive(true); player.transform.Find("axe_belt").gameObject.SetActive(true); player.transform.Find("axe_hair").gameObject.SetActive(true); player.transform.Find("root").gameObject.SetActive(true); player.transform.Find("crystal_maiden_arms").gameObject.SetActive(false); player.transform.Find("crystal_maiden_back").gameObject.SetActive(false); player.transform.Find("crystal_maiden_base").gameObject.SetActive(false); player.transform.Find("crystal_maiden_head").gameObject.SetActive(false); player.transform.Find("crystal_maiden_shoulder").gameObject.SetActive(false); player.transform.Find("crystal_maiden_shoulder_bow").gameObject.SetActive(false); player.transform.Find("Root_0").gameObject.SetActive(false); player.GetComponent <Animator>().avatar = axe; player.transform.Find("Attack_area").gameObject.SetActive(true); player.GetComponent <ThirdPersonUserControl>().attack_object = attack_axe; player.GetComponent <attribute>().ZhiYe = "战士"; player.GetComponent <attribute>().ATK = 30; player.GetComponent <attribute>().DEF = 10; player.GetComponent <attribute>().ATKGrowth = 1.5f; player.GetComponent <attribute>().DEFGrowth = 1f; player.GetComponent <attribute>().HPGrowth = 20f; player.GetComponent <attribute>().FireRate = 0.6f; player.GetComponent <ThirdPersonCharacter>().m_MoveSpeedMultiplier = 1.5f; } } catch { } quad1.transform.position = new Vector3(0f, 0.02f, map_scale_z / 2); quad2.transform.position = new Vector3(map_scale_x / 2, 0.02f, 0f); quad3.transform.position = new Vector3(map_scale_x - 0f, 0.02f, map_scale_z / 2); quad4.transform.position = new Vector3(map_scale_x / 2, 0.02f, map_scale_z - 0f); quad1.transform.localScale = new Vector3(0f, map_scale_z, 1f); quad2.transform.localScale = new Vector3(0f, map_scale_x, 1f); quad3.transform.localScale = new Vector3(0f, map_scale_z, 1f); quad4.transform.localScale = new Vector3(0f, map_scale_x, 1f); }