void Start() { playerFight = GameObject.FindGameObjectWithTag("Player"); pawnAtk = GetComponent <pawnClass>(); archerAtk = GetComponent <archerClass>(); playerAtk = GetComponent <KennedyClass>(); bc = GetComponent <BasicCombat>(); }
// Use this for initialization void Start() { playerK = GetComponent <KennedyClass>(); pawn = GetComponent <pawnClass>(); archer = GetComponent <archerClass>(); }