// Start is called before the first frame update void Start() { blockingTiles.SetActive(false); cutsceneActive = true; position = transform.position; animator = player.GetComponent <Animator>(); anubisScript = anubis.GetComponent <anubisScript>(); }
// Update is called once per frame private void Awake() { canvas = GameObject.Find("Canvas"); whipColliderAnimation = whipObject.GetComponent <Animation>(); currentScene = SceneManager.GetActiveScene(); player = this.GetComponent <Rigidbody2D>(); healthScript = canvas.GetComponent <health>(); if (currentScene.name == "Level Boss") { bossCutsceneObj = GameObject.Find("CameraWaypoint"); bossCutsceneScript = bossCutsceneObj.GetComponent <bossStartCutscene>(); } bossScript = anubis.GetComponent <anubisScript>(); //footsteps = GetComponent<AudioSource>(); }
// Start is called before the first frame update void Start() { anubisHealth = anubis.GetComponent <anubisScript>(); congratulationsUI.SetActive(false); }