示例#1
0
    void handleAnnotText()
    {
        annotationT1.SetText("");
        annotationT2.SetText("");
        annotationT3.SetText("");

        if (instructions.steps[currentStep].annotations.Count >= 1)
        {
            annotationT1.SetText(instructions.steps[currentStep].annotations[0].annotation);

            //Resets the annotOneObj in case it is not the corresponding one inside the steps array
            annotOneObj = instructions.steps[currentStep].annotations[0];

            annotationT1.transform.position = MarkerX1Comp.transform.position + arrowLength;
            annotationT1.transform.LookAt(annotationT1.transform.position + Camera.main.transform.rotation * Vector3.forward, Camera.main.transform.rotation * Vector3.up);
        }
        else
        {
            annotationT3.SetText("");
            MarkerX1Comp.transform.position = new Vector3(5000, 5000, 5000);
        }

        if (instructions.steps[currentStep].annotations.Count >= 2)
        {
            annotationT2.SetText(instructions.steps[currentStep].annotations[1].annotation);

            //Resets the annotTwoObj in case it is not the corresponding one inside the steps array
            annotTwoObj = instructions.steps[currentStep].annotations[1];

            annotationT2.transform.position = MarkerA2Comp.transform.position + arrowLength;
            annotationT2.transform.LookAt(annotationT2.transform.position + Camera.main.transform.rotation * Vector3.forward, Camera.main.transform.rotation * Vector3.up);
        }
        else
        {
            annotationT3.SetText("");
            MarkerA2Comp.transform.position = new Vector3(5000, 5000, 5000);
        }

        if (instructions.steps[currentStep].annotations.Count >= 3)
        {
            annotationT3.SetText(instructions.steps[currentStep].annotations[2].annotation);

            //Resets the annotThreeObj in case it is not the corresponding one inside the steps array
            annotThreeObj = instructions.steps[currentStep].annotations[2];
            annotationT3.transform.position = MarkerQ3Comp.transform.position + arrowLength;
            annotationT3.transform.LookAt(annotationT3.transform.position + Camera.main.transform.rotation * Vector3.forward, Camera.main.transform.rotation * Vector3.up);
        }
        else
        {
            annotationT3.SetText("");
            MarkerQ3Comp.transform.position = new Vector3(5000, 5000, 5000);
        }
    }
示例#2
0
 void updateStepAnnot()
 {
     if (instructions.steps[currentStep].annotations.Count > 0)
     {
         if (instructions.steps[currentStep].annotations.Count == 1 && instructions.steps[currentStep].annotations[0] != null)
         {
             annotOneObj = instructions.steps[currentStep].annotations[0];
         }
         if (instructions.steps[currentStep].annotations.Count == 2 && instructions.steps[currentStep].annotations[1] != null)
         {
             annotTwoObj = instructions.steps[currentStep].annotations[1];
         }
         if (instructions.steps[currentStep].annotations.Count == 3 && instructions.steps[currentStep].annotations[2] != null)
         {
             annotThreeObj = instructions.steps[currentStep].annotations[2];
         }
     }
     else
     {
         annotOneObj   = null;
         annotTwoObj   = null;
         annotThreeObj = null;
     }
 }