// Use this for initialization void Start() { andscore old = FindObjectOfType <andscore> (); if (old) { score = old.score; Destroy(old.gameObject); } }
void OnCollisionEnter(Collision collision) { andscore score = FindObjectOfType <andscore> (); score.IncrementScore(1); targetinst = Instantiate(targetPrefab); targetinst.transform.position = transform.position + new Vector3(Random.Range(-3.0f, 3.0f), Random.Range(-3.0f, 3.0f), Random.Range(2.0f, 2.5f)); print(targetinst.transform.position); Destroy(gameObject); }