protected override void OnApplyVertices(/* final */ GL10 pGL) { if (GLHelper.EXTENSIONS_VERTEXBUFFEROBJECTS) { // TODO: Figure what the required conversion here is /* final */ GL11 gl11 = (GL11)pGL; this.GetVertexBuffer().SelectOnHardware(gl11); GLHelper.VertexZeroPointer(gl11); } else { GLHelper.VertexPointer(pGL, this.GetVertexBuffer().GetFloatBuffer()); } }