public static TiledTextureRegion CreateTiledFromSource(Texture pTexture, ITextureSource pTextureSource, int pTexturePositionX, int pTexturePositionY, int pTileColumns, int pTileRows) { TiledTextureRegion tiledTextureRegion = new TiledTextureRegion(pTexture, pTexturePositionX, pTexturePositionY, pTextureSource.GetWidth(), pTextureSource.GetHeight(), pTileColumns, pTileRows); pTexture.AddTextureSource(pTextureSource, tiledTextureRegion.GetTexturePositionX(), tiledTextureRegion.GetTexturePositionY()); return(tiledTextureRegion); }
public static TextureRegion CreateFromSource(Texture pTexture, ITextureSource pTextureSource, int pTexturePositionX, int pTexturePositionY) { TextureRegion textureRegion = new TextureRegion(pTexture, pTexturePositionX, pTexturePositionY, pTextureSource.GetWidth(), pTextureSource.GetHeight()); pTexture.AddTextureSource(pTextureSource, textureRegion.GetTexturePositionX(), textureRegion.GetTexturePositionY()); return(textureRegion); }