// Use this for initialization void Start() { all = (alldata)Resources.Load("assetdata/New Alldata"); all.ablestage++; mapdata = all.stage[all.ablestage].mapdata; mapdata.thisstagenomber = all.ablestage; mapdata.mapitem.Clear(); mapdata.hantei.Clear(); }
// Use this for initialization void Start() { all = (alldata)Resources.Load("assetdata/New Alldata"); }