public void changeSpell() { spellSelected++; _spellSelected = spellSelected; if (GameManager.instace.weaponEquipped) { alabard = FindObjectOfType <alabardMaster>(); alabard.activeAlabardParticle(spellSelected); } if (spellSelected >= GameManager.instace.intellect) { spellSelected = 0; } switch (spellSelected) { case 0: spellbox.sprite = spellIMG[spellSelected]; break; case 1: spellbox.sprite = spellIMG[spellSelected]; break; case 2: spellbox.sprite = spellIMG[spellSelected]; break; case 3: spellbox.sprite = spellIMG[spellSelected]; break; case 4: spellbox.sprite = spellIMG[spellSelected]; break; case 5: spellbox.sprite = spellIMG[spellSelected]; break; } }
private void Start() { spellbox = GameObject.FindGameObjectWithTag("spellbox").GetComponent <Image>(); alabard = GetComponent <alabardMaster>(); }