private void Render() { if (m_segmentSpawner == null) { return; } agxCable.Cable native = Cable.Native; if (native == null) { if (m_segmentSpawner != null) { m_segmentSpawner.Destroy(); m_segmentSpawner = null; } return; } m_segmentSpawner.Begin(); try { agxCable.CableIterator it = native.begin(); agxCable.CableIterator endIt = native.end(); float radius = Cable.Radius; while (!it.EqualWith(endIt)) { m_segmentSpawner.CreateSegment(it.getBeginPosition().ToHandedVector3(), it.getEndPosition().ToHandedVector3(), radius); it.inc(); } } catch (System.Exception e) { Debug.LogException(e, this); } m_segmentSpawner.End(); }