// Use this for initialization void Start() { // spawned = false; // ms_skull_mat = ms_skull.GetComponent<Material>(); animator = skull_ob.GetComponent<Animator>(); asource = this.GetComponent<AudioSource>(); this.name = "ball"; this.transform.position = GameObject.Find("pause_position").transform.position; rd = this.GetComponent<Rigidbody>(); init_rot = rd.rotation; hits = 0; carried_by = vars.player_id.none; carried_by_last_frame = vars.player_id.none; particles = particle_holder.GetComponent<ParticleSystem>(); p1pc = player1_scrpit_obj.GetComponent<adv_playercontroller>(); p2pc = player2_scrpit_obj.GetComponent<adv_playercontroller>(); p3pc = player3_scrpit_obj.GetComponent<adv_playercontroller>(); p4pc = player4_scrpit_obj.GetComponent<adv_playercontroller>(); rotate_font(); set_to_pause_pos(); }
// Use this for initialization void Start() { rd = this.GetComponent<Rigidbody>(); adv = this.adv_script_holder.GetComponent<adv_playercontroller>(); }