void Start() { render = GetComponent <SpriteRenderer>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); typer = theTyper.GetComponent <actionTyper>(); }
void Start() { render = GetComponent <SpriteRenderer>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); girlAttributes = girl.GetComponent <girlBehaviour>(); typer = theTyper.GetComponent <actionTyper>(); }
void Start() { GameObject typerText = GameObject.Find("TyperText"); typer = typerText.GetComponent <actionTyper>(); worldScreenHeight = Camera.main.orthographicSize * 2f; worldScreenWidth = worldScreenHeight / Screen.height * Screen.width; //Used to measure transition distance! }
//private int messageCounter; void Start() { finished = false; //This is to make him dissapear after you're done with him! //messageCounter = 0; girlAttributes = girl.GetComponent <girlBehaviour>(); render = GetComponent <SpriteRenderer>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); typer = theTyper.GetComponent <actionTyper>(); }
void Start() { originPosition.x = gameObject.transform.position.x; originPosition.y = gameObject.transform.position.y; originPosition.z = gameObject.transform.position.z; spokenTo = false; hasSupplies = false; start4 = false; //Start Conversation 4 startGame = false; render = GetComponent <SpriteRenderer>(); songs = songControl.GetComponents <AudioSource>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); typer = theTyper.GetComponent <actionTyper>(); }
public void startup() { audio = this.GetComponents <AudioSource>(); selection = 0; correctCount = 0; wrongCount = 0; selectionMade = false; typer = theTyper.GetComponent <actionTyper>(); playerController = player.GetComponent <PlayerController>(); playerController.setPause(true); dialogueBox.SetActive(true); dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); dialogueReceiver.activatePartyMode(); dialogueReceiver.createDialogue(playerController, question1, questionNum1); setSelection1(); }
void OnEnable() { Debug.Log("Enabled!"); songControl.GetComponents <AudioSource>()[1].Play(0); dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); oldKeyPresent = false; sandwichPresent = false; magicSubMenu = false; itemSubMenu = false; selection = 0; typer = theTyper.GetComponent <actionTyper>(); enemyAI = opponentAttack(); stat1.transform.position = player.transform.position; stat2.transform.position = player.transform.position; stat3.transform.position = player.transform.position; stat4.transform.position = player.transform.position; }
void Start() { typer = typerObject.GetComponent <actionTyper>(); }