示例#1
0
 void Start()
 {
     render           = GetComponent <SpriteRenderer>();
     inRange          = false;
     dialogueReceiver = dialogueBox.GetComponent <DialogueBox>();
     typer            = theTyper.GetComponent <actionTyper>();
 }
 void Start()
 {
     render           = GetComponent <SpriteRenderer>();
     inRange          = false;
     dialogueReceiver = dialogueBox.GetComponent <DialogueBox>();
     girlAttributes   = girl.GetComponent <girlBehaviour>();
     typer            = theTyper.GetComponent <actionTyper>();
 }
示例#3
0
    void Start()
    {
        GameObject typerText = GameObject.Find("TyperText");

        typer             = typerText.GetComponent <actionTyper>();
        worldScreenHeight = Camera.main.orthographicSize * 2f;
        worldScreenWidth  = worldScreenHeight / Screen.height * Screen.width; //Used to measure transition distance!
    }
示例#4
0
    //private int messageCounter;

    void Start()
    {
        finished = false; //This is to make him dissapear after you're done with him!
        //messageCounter = 0;
        girlAttributes   = girl.GetComponent <girlBehaviour>();
        render           = GetComponent <SpriteRenderer>();
        inRange          = false;
        dialogueReceiver = dialogueBox.GetComponent <DialogueBox>();
        typer            = theTyper.GetComponent <actionTyper>();
    }
示例#5
0
 void Start()
 {
     originPosition.x = gameObject.transform.position.x;
     originPosition.y = gameObject.transform.position.y;
     originPosition.z = gameObject.transform.position.z;
     spokenTo         = false;
     hasSupplies      = false;
     start4           = false; //Start Conversation 4
     startGame        = false;
     render           = GetComponent <SpriteRenderer>();
     songs            = songControl.GetComponents <AudioSource>();
     inRange          = false;
     dialogueReceiver = dialogueBox.GetComponent <DialogueBox>();
     typer            = theTyper.GetComponent <actionTyper>();
 }
示例#6
0
 public void startup()
 {
     audio            = this.GetComponents <AudioSource>();
     selection        = 0;
     correctCount     = 0;
     wrongCount       = 0;
     selectionMade    = false;
     typer            = theTyper.GetComponent <actionTyper>();
     playerController = player.GetComponent <PlayerController>();
     playerController.setPause(true);
     dialogueBox.SetActive(true);
     dialogueReceiver = dialogueBox.GetComponent <DialogueBox>();
     dialogueReceiver.activatePartyMode();
     dialogueReceiver.createDialogue(playerController, question1, questionNum1);
     setSelection1();
 }
示例#7
0
 void OnEnable()
 {
     Debug.Log("Enabled!");
     songControl.GetComponents <AudioSource>()[1].Play(0);
     dialogueReceiver         = dialogueBox.GetComponent <DialogueBox>();
     oldKeyPresent            = false;
     sandwichPresent          = false;
     magicSubMenu             = false;
     itemSubMenu              = false;
     selection                = 0;
     typer                    = theTyper.GetComponent <actionTyper>();
     enemyAI                  = opponentAttack();
     stat1.transform.position = player.transform.position;
     stat2.transform.position = player.transform.position;
     stat3.transform.position = player.transform.position;
     stat4.transform.position = player.transform.position;
 }
示例#8
0
 void Start()
 {
     typer = typerObject.GetComponent <actionTyper>();
 }