public async Task <IActionResult> Putachivement(int id, achivement achivement)
        {
            if (id != achivement.id)
            {
                return(BadRequest());
            }

            _context.Entry(achivement).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!achivementExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <IActionResult> ActiveAchivement(int id)
        {
            achivement b = _context.achivements.FirstOrDefault(u => u.id == id && u.status == false);

            if (b != null)
            {
                b.status = true;
            }
            else
            {
                b = null;
            }
            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!achivementExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <ActionResult <achivement> > Postachivement(achivement achivement)
        {
            _context.achivements.Add(achivement);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("Getachivement", new { id = achivement.id }, achivement));
        }