base.Tests( modeData, items, prizes, sequenceBreaks, accessibleNodes, id, towerCrystalsKnown, expected);
base.Tests( modeData, accessibleEntryNodes, accessibleNodes, unlockedDoors, items, sequenceBreaks, dungeonID, id, expected);
base.AccessibilityTests( modeData, items, prizes, sequenceBreaks, smallKeys, bigKeys, accessibleNodes, type, expected);