// Start is called before the first frame update void Start() { languageAcces = GameObject.Find("languageManager").GetComponent <accesLanguage>(); screenOn.SetActive(false); if (onlyButton) { answer.gameObject.SetActive(false); cancelButton.gameObject.SetActive(false); } }
// Start is called before the first frame update void Start() { LanguageAcces = GameObject.Find("languageManager").GetComponent <accesLanguage>(); idLang = PlayerPrefs.GetInt("Language"); if (idLang == 1) { GetComponent <AudioSource>().PlayOneShot(clipEn); } else { GetComponent <AudioSource>().PlayOneShot(clipFr); } spawn = transform; pause = false; pauseMenu.SetActive(false); interractText.gameObject.SetActive(false); interractText.text = LanguageAcces.getWordLanguage("interractE"); textToggle.text = LanguageAcces.getWordLanguage("fullscreen"); btnLeaveText.text = LanguageAcces.getWordLanguage("leaveMatch"); if (startlife > maxLife) { startlife = maxLife; } life = startlife; lvl = startLevel; manager = GameObject.Find("NetworkManager").GetComponent <NetworkManager>(); if (manager == null) { GameObject[] objs = GameObject.FindGameObjectsWithTag("NetworkManager"); for (int i = 0; i < objs.Length; i++) { if (objs[i].GetComponent <NetworkManager>() != null) { manager = objs[i].GetComponent <NetworkManager>(); break; } } if (manager == null) { return; } } ipText.text = "Ip: " + manager.networkAddress; }
// Start is called before the first frame update void Start() { screenLeft.SetActive(false); screenMiddle.SetActive(false); screenRight.SetActive(false); canvasL = screenLeft.GetComponent <Canvas>(); canvasM = screenMiddle.GetComponent <Canvas>(); canvasR = screenRight.GetComponent <Canvas>(); languageAcces = GameObject.Find("languageManager").GetComponent <accesLanguage>(); for (int i = 0; i < valid.Length; i++) { valid[i].text = languageAcces.getWordLanguage("active"); } for (int i = 0; i < leave.Length; i++) { leave[i].text = languageAcces.getWordLanguage("leave"); } blueTitle.text = languageAcces.getWordLanguage("bluewallcontrol"); redTitle.text = languageAcces.getWordLanguage("redwallcontrol"); greenTitle.text = languageAcces.getWordLanguage("greenwallcontrol"); }
private void Start() { txt = GetComponent <Text>(); acces = GameObject.Find("languageManager").GetComponent <accesLanguage>(); updateText(); }