// Start is called before the first frame update
 void Start()
 {
     languageAcces = GameObject.Find("languageManager").GetComponent <accesLanguage>();
     screenOn.SetActive(false);
     if (onlyButton)
     {
         answer.gameObject.SetActive(false);
         cancelButton.gameObject.SetActive(false);
     }
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     LanguageAcces = GameObject.Find("languageManager").GetComponent <accesLanguage>();
     idLang        = PlayerPrefs.GetInt("Language");
     if (idLang == 1)
     {
         GetComponent <AudioSource>().PlayOneShot(clipEn);
     }
     else
     {
         GetComponent <AudioSource>().PlayOneShot(clipFr);
     }
     spawn = transform;
     pause = false;
     pauseMenu.SetActive(false);
     interractText.gameObject.SetActive(false);
     interractText.text = LanguageAcces.getWordLanguage("interractE");
     textToggle.text    = LanguageAcces.getWordLanguage("fullscreen");
     btnLeaveText.text  = LanguageAcces.getWordLanguage("leaveMatch");
     if (startlife > maxLife)
     {
         startlife = maxLife;
     }
     life    = startlife;
     lvl     = startLevel;
     manager = GameObject.Find("NetworkManager").GetComponent <NetworkManager>();
     if (manager == null)
     {
         GameObject[] objs = GameObject.FindGameObjectsWithTag("NetworkManager");
         for (int i = 0; i < objs.Length; i++)
         {
             if (objs[i].GetComponent <NetworkManager>() != null)
             {
                 manager = objs[i].GetComponent <NetworkManager>();
                 break;
             }
         }
         if (manager == null)
         {
             return;
         }
     }
     ipText.text = "Ip: " + manager.networkAddress;
 }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        screenLeft.SetActive(false);
        screenMiddle.SetActive(false);
        screenRight.SetActive(false);

        canvasL = screenLeft.GetComponent <Canvas>();
        canvasM = screenMiddle.GetComponent <Canvas>();
        canvasR = screenRight.GetComponent <Canvas>();

        languageAcces = GameObject.Find("languageManager").GetComponent <accesLanguage>();
        for (int i = 0; i < valid.Length; i++)
        {
            valid[i].text = languageAcces.getWordLanguage("active");
        }
        for (int i = 0; i < leave.Length; i++)
        {
            leave[i].text = languageAcces.getWordLanguage("leave");
        }
        blueTitle.text  = languageAcces.getWordLanguage("bluewallcontrol");
        redTitle.text   = languageAcces.getWordLanguage("redwallcontrol");
        greenTitle.text = languageAcces.getWordLanguage("greenwallcontrol");
    }
 private void Start()
 {
     txt   = GetComponent <Text>();
     acces = GameObject.Find("languageManager").GetComponent <accesLanguage>();
     updateText();
 }