void OnTriggerEnter2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); rules.blockattack(this, collparameters, blocked); rules.collisiondamage(sprayvars, collparameters, damage); }
void OnTriggerEnter2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); rules.blockattack(this, collparameters, blocked); if (rules.collisiondamage(this, collparameters, tempdamage * transform.localScale.magnitude) && !canPassThroughBodies) { blocked(); } }
void OnTriggerEnter2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); rules.blockattack(this, collparameters, blocked); if (rules.collisiondamage(orbitvars, collparameters, damage)) { endenable(); } }
void OnTriggerEnter2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); rules.blockattack(this, collparameters, blocked); if (changed) { rules.collisiondamage(this, collparameters, tempdamage); } }
void OnTriggerEnter2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); if (rules.collisiondamage(this, collparameters, damage)) { if (canPush) { Vector3 targ_sub_pos = collparameters.transform.position - movars.transform.position; Vector3 directionSpin = -mathlib.rotate90(targ_sub_pos); collparameters.vars.movars.push(push_distance, (targ_sub_pos + directionSpin).normalized); } } }
void OnTriggerEnter2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); if (rules.collisiondamage(this, collparameters, damage)) { move collmovars = collision.getvars <move>(); if (collmovars != null) { Audio.AddSoundToQueue(PushHitSoundIndex, collmovars.position); collmovars.push(push_distance, ((collision.transform.position - transform.position).normalized + 3f * direction).normalized); } } }
void OnTriggerEnter2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); rules.blockattack(this, collparameters, blocked); if (rules.collisiondamage(this, collparameters, damage)) { move collmovars = collision.getvars <move>(); collmovars.push(10f, side * mathlib.rotate90(direction)); //collmovars.push(10f, (collmovars.position - transform.position).normalized); //collmovars.push(10f, collision.transform.position - transform.position); // collvars.control = collvars.controlpushed_once; // collvars.endpos = colltr.position + 2f * radius * new Vector3(-direction.y, direction.x) * (float)side /*+ 0.2f * somefunctions.getunitvector2(colltr.position - transform.position)*/; Audio.AddSoundToQueue(punchhitSoundIndex, transform.position); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.transform == movars.transform) { return; } Collider2D collider = collision.collider; aboutcollisions collparameters = collider.GetComponent <aboutcollisions>(); if (rules.collisiondamage(this, collparameters, ((chargingAI)vars).damage)) { MyAudioSource audio = collider.GetComponent <MyAudioSource>(); if (audio != null) { collider.GetComponent <MyAudioSource>().AudioQueue[0].Enqueue(collision.transform.position); } vars.lifevars.life = 0f; } }
void OnTriggerEnter2D(Collider2D collision) { if (collision.transform == movars.transform) { return; } /* if (collision.transform != globalvariables.playergameobject.transform.GetChild(0)) * { * Debug.Log("hmm", collision.gameObject); * }*/ aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); if (rules.collisiondamage(this, collparameters, ((chargingAI)AIvars).damage)) { MyAudioSource audio = collision.GetComponent <MyAudioSource>(); if (audio != null) { collision.GetComponent <MyAudioSource>().AudioQueue[0].Enqueue(collision.transform.position); } AIvars.lifevars.life = 0f; } }
void OnCollisionStay2D(Collision2D collision) { aboutcollisions collparameters = collision.collider.GetComponent <aboutcollisions>(); //collision = collision.otherCollider; bool addPos = false; if (rules.collisiondamage(this, collparameters, 0f)) { addPos = true; } else if (rules.blockattack(this, collparameters, blocked)) { addPos = true; /*Debug.Log(collision.contactCount); * for (int i = 0; i < collision.contactCount; i++) * { * Debug.Log(collision.GetContact(i).point); * }*/ } if (addPos) { Vector2 transformpos2d = (Vector2)transform.position; Vector2 direction = (Vector2)mathlib.polarvectdeg(angleDirection); float mindistsq = (collision.GetContact(0).point - transformpos2d).projectOnNormed(direction).sqrMagnitude; for (int i = 1; i < collision.contactCount; i++) { float tempdistsq = (collision.GetContact(i).point - transformpos2d).projectOnNormed(direction).sqrMagnitude; if (tempdistsq < mindistsq) { mindistsq = tempdistsq; } } CollidedWith.Add(new CollidedWithInfo((float)System.Math.Sqrt(mindistsq), collparameters)); } }
void OnTriggerStay2D(Collider2D collision) { aboutcollisions collparameters = collision.GetComponent <aboutcollisions>(); rules.collisiondamage(this, collparameters, damage); }
public CollidedWithInfo(float dist, aboutcollisions coll) { this.dist = dist; this.coll = coll; }