private void setAbilityActive(abilitybutton a) { if (a.getAbilityLevel() <= 0) { a.MakeInActive(); } else { a.MakeActive(); } }
private void ability3_tree() { if (a3.getAbilityLevel() <= 2) { a3.MakeActive(); } else if (a3.getAbilityLevel() <= 4 && player.level >= 6) { a3.MakeActive(); } else if (a3.getAbilityLevel() <= 5 && player.level >= 10) { a3.MakeActive(); } else { a3.MakeInActive(); } }