void GenerateContent(_input input) { inputPannel.SetActive(true); ui_inputField.ResetInputField(); Debug.Log("generate input"); //move up scroll space bubbleGenerator.MoveUpScrollSpace(); }
public Compiler(ICompiler driver) { _driver = driver; Input = new _input(); Output = new _output(); WorkingDirectory = ""; Comand = ""; }
set => SetProperty(ref _input, value);
set => this.RaiseAndSetIfChanged(ref _input, value);