private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadUInt32(); if ((Selector == 1)) { Arm_1 = u.ReadEmpty(); goto done; } if ((Selector == 2)) { Arm_2 = u.ReadEmpty(); goto done; } if ((Selector == 3)) { Arm_3 = u.ReadGuid(); goto done; } if ((Selector == 4)) { Arm_4 = u.ReadGuid(); goto done; } if ((Selector == 5)) { Arm_5 = u.Read_3(); goto done; } if ((Selector == 6)) { Arm_6 = u.Read_3(); goto done; } if ((Selector == 7)) { Arm_7 = u.ReadEmpty(); goto done; } if ((Selector == 8)) { Arm_8 = u.ReadEmpty(); goto done; } if ((Selector == 9)) { Arm_9 = u.ReadGuid(); goto done; } if ((Selector == 10)) { Arm_10 = u.Read_7(); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_2"); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadEnum16(); if ((Selector == 1)) { Arm_1 = u.Read_2(); goto done; } if ((Selector == 2)) { Arm_2 = u.Read_3(); goto done; } if ((Selector == 3)) { Arm_3 = u.Read_4(); goto done; } if ((Selector == 4)) { Arm_4 = u.Read_2(); goto done; } Arm_Default = u.ReadEmpty(); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadUInt16(); if ((Selector == 1)) { Arm_1 = u.ReadInt32(); goto done; } if ((Selector == 2)) { Arm_2 = u.ReadDouble(); goto done; } if ((Selector == 3)) { Arm_3 = u.ReadDouble(); goto done; } if ((Selector == 4)) { Arm_4 = u.Read_3(); goto done; } if ((Selector == 0)) { Arm_0 = u.ReadEmpty(); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_7"); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadUInt32(); if ((Selector == 1)) { Arm_1 = u.ReadEmpty(); goto done; } if ((Selector == 2)) { Arm_2 = u.ReadEmbeddedPointer <Struct_4>(new System.Func <Struct_4>(u.Read_4), false); goto done; } if ((Selector == 3)) { Arm_3 = u.ReadEmbeddedPointer <Struct_5>(new System.Func <Struct_5>(u.Read_5), false); goto done; } if ((Selector == 4)) { Arm_4 = u.ReadEmbeddedPointer <Struct_6>(new System.Func <Struct_6>(u.Read_6), false); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_3"); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadUInt32(); if ((Selector == 1)) { Arm_1 = u.Read_6(); goto done; } Arm_Default = u.ReadEmpty(); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadInt32(); if ((Selector == 0)) { Arm_0 = u.ReadInt32(); goto done; } if ((Selector == 1)) { Arm_1 = u.ReadSByte(); goto done; } if ((Selector == 2)) { Arm_2 = u.ReadInt32(); goto done; } if ((Selector == 4)) { Arm_4 = u.ReadEmbeddedPointer <string>(new System.Func <string>(u.ReadConformantVaryingString), false); goto done; } if ((Selector == 3)) { Arm_3 = u.Read_3(); goto done; } if ((Selector == 5)) { Arm_5 = u.Read_4(); goto done; } if ((Selector == 6)) { Arm_6 = u.Read_5(); goto done; } if ((Selector == 7)) { Arm_7 = u.Read_6(); goto done; } Arm_Default = u.ReadEmpty(); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadEnum16(); if ((Selector == 2)) { Arm_2 = u.ReadByte(); goto done; } if ((Selector == 1)) { Arm_1 = u.Read_15(); goto done; } Arm_Default = u.ReadEmpty(); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadEnum16(); if ((Selector == 2)) { Arm_2 = u.ReadInt32(); goto done; } if ((Selector == 1)) { Arm_1 = u.ReadEmbeddedPointer <string>(new System.Func <string>(u.ReadConformantVaryingString), false); goto done; } Arm_Default = u.ReadEmpty(); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadUInt32(); if ((Selector == 100)) { Arm_100 = u.ReadEmbeddedPointer <Struct_10>(new System.Func <Struct_10>(u.Read_10), false); goto done; } if ((Selector == 101)) { Arm_101 = u.ReadEmbeddedPointer <Struct_12>(new System.Func <Struct_12>(u.Read_12), false); goto done; } Arm_Default = u.ReadEmpty(); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadEnum16(); if ((Selector == 3)) { Arm_3 = u.ReadInt32(); goto done; } if ((Selector == 5)) { Arm_5 = u.ReadInt32(); goto done; } if ((Selector == 4)) { Arm_4 = u.ReadInt32(); goto done; } Arm_Default = u.ReadEmpty(); done: return; }