void Start() { toolTip = GameObject.FindObjectOfType <_ToolTip>();//根据类型获取 canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); pickedItem = GameObject.Find("PickedItem").GetComponent <_ItemUI>(); pickedItem.Hide();//开始为隐藏状态 }
set => CheckPropertyChanged(ref _ToolTip, value, nameof(ToolTip));