void Start()
 {
     toolTip    = GameObject.FindObjectOfType <_ToolTip>();//根据类型获取
     canvas     = GameObject.Find("Canvas").GetComponent <Canvas>();
     pickedItem = GameObject.Find("PickedItem").GetComponent <_ItemUI>();
     pickedItem.Hide();//开始为隐藏状态
 }
示例#2
0
 set => CheckPropertyChanged(ref _ToolTip, value, nameof(ToolTip));