public void UpdateItem(_SourceItemData item, bool toSelect, bool isInitial) { if (item == null) { /*Debug.Log("Item is Null!");*/ this.OnDefault(); return; } Texture2D itemTex = GetItemTexture(item); if (itemTex == null) { /*Debug.Log("Texture is Null!");*/ this.OnDefault(); return; } if (isInitial) { initialTex = itemTex; initItem = item; initItem.isHide = true; } ///Show if (toSelect) { /*Debug.Log(item.title + " is Selected !");*/ if (item == currentItem) { Debug.Log("There must be something wrong!"); return; } else { currentTex = itemTex; currentItem = item; } ///Hide } else { /*Debug.Log("Accessory Reselesed !");*/ if (item == currentItem) { currentTex = initialTex; currentItem = initItem; } else { Debug.Log("There must be something else wrong!"); return; } } //render.material.SetTexture(texName, currentTex); SetTexture(); }
public void OnClickItem(_SourceItemData item, bool toSelect, bool isPlayable) { if (item.typeCode.Equals("wallpaper")) { if (OnUpdateWallpaper != null) { Debug.Log("Update wallpaper : " + item.typeCode + ", " + item.id); OnUpdateWallpaper(item, toSelect); } } else if (item.typeCode.Equals("dance")) { Debug.Log("Update Dance: " + item.typeCode + ", " + item.id); if (OnUpdateDance != null) { OnUpdateDance(item, toSelect); } } else { if (OnUpdateAccessory != null) { OnUpdateAccessory(item, toSelect, isPlayable); } } }
AnimationClipEx GetPostureData(_SourceItemData item) { AnimationClipEx postureClip = null; if (!poseTable.ContainsKey(item)) { AssetBundle ab = AssetBundle.CreateFromFile(item.isTempLoaded ? item.TempLocalPath : item.DecorationLocalPath); postureClip = ab.Load("anime") as AnimationClipEx; if (postureClip != null) { poseTable.Add(item, postureClip); Debug.Log("Clip is " + (postureClip.animationClip == null) + "?\n" + postureClip.ToString()); } else { Debug.Log("AssetBundle Load \"anime\" is back NULL!!!"); } ab.Unload(false); } else { postureClip = poseTable[item]; } return(postureClip); }
void PrintBoneWeightInfo(GameObject obj, _SourceItemData item) { SkinnedMeshRenderer smr = obj.GetComponentInChildren <SkinnedMeshRenderer>(); if (smr == null) { return; } Transform[] bs = smr.bones; BoneWeight[] bws = smr.sharedMesh.boneWeights; System.Text.StringBuilder stsb = new System.Text.StringBuilder(); if (item != null) { stsb.Append(item.typeCode + " : \n"); } int i = 0; while (i < bws.Length) { BoneWeight bw = bws[i]; stsb.Append(string.Format(format, i, bs[bw.boneIndex0].name, bw.weight0)); stsb.Append(string.Format(format, i, bs[bw.boneIndex1].name, bw.weight1)); stsb.Append(string.Format(format, i, bs[bw.boneIndex2].name, bw.weight2)); stsb.Append(string.Format(format, i, bs[bw.boneIndex3].name, bw.weight3)); i++; } Debug.Log(stsb.ToString()); }
int GetPostureData(_SourceItemData item) { if (poseTable == null) { FillPostureTable(); } // AnimationClipEx postureClip = null; if (!poseTable.ContainsKey(item.title)) { // AssetBundle ab = AssetBundle.CreateFromFile(item.isTempLoaded ? item.TempLocalPath : item.DecorationLocalPath); // postureClip = ab.Load("anime") as AnimationClipEx; // // if(postureClip != null){ // poseTable.Add(item, postureClip); // Debug.Log ("Clip is " + (postureClip.animationClip == null) +"?\n" + postureClip.ToString()); // }else{ // Debug.Log ( "AssetBundle Load \"anime\" is back NULL!!!"); // } // // ab.Unload(false); Debug.LogError("Local Pose Table donot contain " + item.title); return(0); } else { Debug.LogError("Local Pose Table contains " + item.title); return(poseTable[item.title]); } return(0); }
Texture2D GetItemTexture(_SourceItemData item) { Texture2D itemTex;// = itemObjTable[item]; //------------------------------------------------------------- if (itemTexTable == null) { itemTexTable = new Dictionary <_SourceItemData, Texture2D>(); } if (!itemTexTable.ContainsKey(item)) {//.title + name)){// || !itemObjTable[item.title + name] AssetBundle ab = AssetBundle.CreateFromFile(item.isTempLoaded ? item.TempLocalPath : item.DecorationLocalPath); itemTex = ab.mainAsset as Texture2D;//Object.Instantiate() if (itemTex != null) { /*itemTex.wrapMode = TextureWrapMode.Clamp;*/ itemTexTable.Add(item, itemTex); } else { Debug.Log("_TextureLoader.GetItemTexture : itemTex is Null !"); } ab.Unload(false); } else { itemTex = itemTexTable[item]; } return(itemTex); }
void HandleOnUpdateAccessory(_SourceItemData item, bool toSelect, bool isPlayable) { if (toSelect) { isAcceChanged = true; } // animIndex = acceIndecies[Random.Range(0, 2)]; // PlayAcceAnim(); }
public void OnShow(_SourceItemData data, ItemButtonViewManager manager)//Action<ItemButtonView> back) { this.itemData = data; mManager = manager; transform.SetParent(manager.gridTransform); transform.localScale = Vector3.one; name = string.Format("Button Item {0}", data.title); UpdateIconSprite(); UpdateState(); }
public void ResetHandsToLastItem() { Debug.Log("Avatar Do Rest Hands."); if (lastHandsItem == null) { return; } OnUpdateHands(lastHandsItem, true, false); posture.SetCurPosture(); lastHandsItem = null; }
void DeletaItemData(_SourceItemData item) { if (item.isUIImageLoaded) { _InternalDataCodec.DeleteLocalData(item.UIImageLocalPath); // item.UIImageLocalPath = string.Empty; // item.isUIImageLoaded = false; } if (item.isDecorationLoaded) { _InternalDataCodec.DeleteLocalData(item.DecorationLocalPath); // item.DecorationLocalPath = string.Empty; } }
public void UpdatePosture(_SourceItemData item, bool toSelect, bool isInitial) { AnimationClipEx postureData = GetPostureData(item); if (postureData == null) { Debug.Log("The AnimationClipEx is NULL!!!"); return; } Debug.Log("Clip is " + (postureData.animationClip == null) + "?\n" + postureData.ToString()); ///Show if (toSelect) { // Debug.Log ("Accessory Selected !"); if (postureData == currentPoseClip) { // Debug.Log ("There must be something wrong!"); return; } else { if (isInitial) { initialPoseClip = postureData; // Debug.Log (item.title + "Set Posture to default"); } currentPoseClip = postureData; } ///Hide } else { // Debug.Log ("Accessory Reselesed !"); if (postureData == currentPoseClip) { currentPoseClip = initialPoseClip; } else { // Debug.Log ("There must be something else wrong!"); } } // UpdateAnimationClip(currentPoseClip); }
public void UpdatePosture(_SourceItemData item, bool toSelect, bool isInitial) { // AnimationClipEx postureData = GetPostureData(item); int poseData = GetPostureData(item); // if(postureData == null){ // Debug.Log ("The AnimationClipEx is NULL!!!"); // return; // } // Debug.Log ("Clip is " + (postureData.animationClip == null) +"?\n" + postureData.ToString()); ///Show if (toSelect) { // Debug.Log ("Accessory Selected !"); if (curtPoseIndex == poseData) { // Debug.Log ("There must be something wrong!"); return; } else { if (isInitial) { initPoseIndex = poseData; } curtPoseIndex = poseData; } ///Hide } else { // Debug.Log ("Accessory Reselesed !"); if (curtPoseIndex == poseData) { curtPoseIndex = initPoseIndex; } else { // Debug.Log ("There must be something else wrong!"); } } // UpdateAnimationClip(currentPoseClip); UpdatePosture(curtPoseIndex); }
GameObject GetItemObject(_SourceItemData item, string name) { GameObject itemObj; // = itemObjTable[item]; //------------------------------------------------------------- if (itemObjTable == null) { itemObjTable = new Dictionary <_SourceItemData, GameObject>(); } if (!itemObjTable.ContainsKey(item)) //.title + name)){// || !itemObjTable[item.title + name] { AssetBundle ab = AssetBundle.CreateFromFile(item.isTempLoaded ? item.TempLocalPath : item.DecorationLocalPath); if (string.IsNullOrEmpty(name)) { itemObj = Instantiate(ab.mainAsset) as GameObject; } else { itemObj = Instantiate(ab.Load(name)) as GameObject; } itemObj.transform.SetParent(transform); itemObj.transform.localPosition = defaultObj.transform.localPosition; itemObj.transform.localRotation = defaultObj.transform.localRotation; itemObj.SetActive(false); itemObjTable.Add(item, itemObj); ab.Unload(false); } else { itemObj = itemObjTable[item]; } //------------------------------------------------------------- // AssetBundle ab = AssetBundle.CreateFromFile(item.isTempLoaded ? item.TempLocalPath : item.DecorationLocalPath); // if(name.Equals(string.Empty) || name.Equals("")) // itemObj = Instantiate(ab.mainAsset) as GameObject; // else // itemObj = Instantiate(ab.Load (name)) as GameObject; // // itemObj.transform.parent = transform; // itemObj.SetActive(false); // // ab.Unload(false); //------------------------------------------------------------- return(itemObj); }
public void HandleOnUpdateAccessory(_SourceItemData item, bool toSelect, bool isPlayable) { Vector3 curAngles = transform.eulerAngles; GetComponent <_RotatController>().BackToInitPoint(); Current.UpdateAccessory(item, toSelect, isPlayable, false); transform.eulerAngles += curAngles; // Debug.Log( string.Format("initAvatorData ID IsNullOrEmpty : {0}, AvatorID IsNullOrEmpty :{1};", // string.IsNullOrEmpty(initAvatorData.id), string.IsNullOrEmpty(AvatorID))); // Debug.Log(string.Format("This is new ? : {0}", IsNew)); // Debug.Log(string.Format("This is Edited ? : {0}", IsEdited)); // Debug.Log("\n-----------------IPHONE--------------------\n"); // Debug.Log(currentAvatorData.ToString()); // Debug.Log("\n-----------------ANDROID--------------------\n"); // Debug.Log(JsonWriter.Serialize(currentAvatorData)); }
public _SourceItemData Find(Predicate <_SourceItemData> match) { _SourceItemData dest = null; foreach (_SourceMenuData menu in data) { dest = menu.Find(match); if (dest != null) { break; } } if (dest != null) { return(dest); } return(_SourceItemData.NullItemData()); }
private void HandleOnUpdateDance(_SourceItemData item, bool toSelect) { if (toSelect) { if (isDance) { DoPose(); } DoDance(item.id); /*DoIdleAnimation();*/ } else { DoPose(); } }
public void UpdatePosture(_SourceItemData item, bool toSelect, bool isInitial) { _PostureData postureData = GetPostureData(item); if (postureData == null) { return; } if (isInitial) { initialPose = postureData; /*Debug.Log (item.title + "Set Posture to default");*/ } ///Show if (toSelect) { /*Debug.Log ("Accessory Selected !");*/ if (postureData == currentPose) { Debug.Log("There must be something wrong!"); return; } else { currentPose = postureData; } ///Hide } else { /*Debug.Log ("Accessory Reselesed !");*/ if (postureData == currentPose) { currentPose = initialPose; } else { Debug.Log("There must be something else wrong!"); } } }
// void DownloadDefaultData(_SourceItemData item) { //string saveDefaultPath = Application.dataPath + "/StreamingAssets/LocalDatabase/"; // Debug.Log("Asset URL: " + item.PlatformDecoFile);//.decorationfile); StartCoroutine(new WWWProxy() { // waitTime = 5.0f, url = item.logoFile, feedback = delegate(WWW www){ _InternalDataCodec.SaveTexture(_DafultDataFilePath + "UI/" + item.title + ".png", www.texture, true); // item.isUIImageLoaded = true; // item.UIImageLocalPath = _DafultDataFilePath + "UI/" + item.title + ".png"; // item.isUIImageLoaded = true; // SaveDefaultConfigTable(); _InternalDataCodec.SaveString(JsonFx.Json.JsonWriter.Serialize(tempConfigTable), _DefaultJsonFilePath); // _InternalDataCodec.SaveSerializableData<string>(WriteFileTool.ClassToJson<_ConfigTable>(defaultConfigTable), // Application.dataPath + "/Resources/default_config_json.txt"); } }.WaitForFinished()); StartCoroutine(new WWWProxy() { // waitTime = 5.0f, url = isIOSPlatform ? item.decorationfile_ios : item.decorationfile, //. feedback = delegate(WWW www){ _InternalDataCodec.SaveBytes(_DafultDataFilePath + "Asset/" + item.title + ".unity3d", www.bytes); // item.isDecorationLoaded = true; //item.DecorationLocalPath = _DafultDataFilePath + "Asset/" + item.title + ".unity3d"; // item.State = itemState.notSelect; // SaveDefaultConfigTable(); _InternalDataCodec.SaveString(JsonFx.Json.JsonWriter.Serialize(tempConfigTable), _DefaultJsonFilePath); // _InternalDataCodec.SaveSerializableData<string>(WriteFileTool.ClassToJson<_ConfigTable>(defaultConfigTable), // Application.dataPath + "/Resources/default_config_json.txt"); } }.WaitForFinished()); }
void OnUpdateHands(_SourceItemData handItem, bool toSelect, bool isInitial) { if (handItem == null || !handItem.typeCode.Equals("righthand")) { return; } /* Debug.Log("Hand id : ---> " + handItem.id);*/ if (!handItem.isDefault) { OnDefaultHands(); return; } posture.UpdatePosture(handItem, toSelect, isInitial); /*postureHandler.UpdatePosture(handIitem, true, true);*/ rightHand.UpdateItem(handItem, "right_hand", toSelect, isInitial); leftHand.UpdateItem(handItem, "left_hand", toSelect, isInitial); }
// public _SourceItemData Find(_SourceItemData item){ // _SourceItemData dest = null; // if(this.hasChildrenMenu){ // foreach(_SourceMenuData subMenu in children){ // dest = subMenu.Find(item); // if(dest != null) // break; // } // }else{ // dest = data.Find( (x) => x.Equals(item)); // } // return dest; // } public _SourceItemData Find(Predicate <_SourceItemData> match) { _SourceItemData dest = null; if (this.hasChildrenMenu) { foreach (_SourceMenuData subMenu in children) { dest = subMenu.Find(match); if (dest != null) { break; } } } else { dest = data.Find(match); } return(dest); }
_PostureData GetPostureData(_SourceItemData item) { _PostureData postureData; if (!poseTable.ContainsKey(item)) { AssetBundle ab = AssetBundle.CreateFromFile(item.isTempLoaded ? item.TempLocalPath : item.DecorationLocalPath); TextAsset ta = ab.Load("pose") as TextAsset; postureData = JsonFx.Json.JsonReader.Deserialize <_PostureData>(ta.text); /*Debug.Log ("######### posture Data count : " + postureData.data.Count);*/ if (postureData != null) { poseTable.Add(item, postureData); } ab.Unload(false); } else { postureData = poseTable[item]; } return(postureData); }
public void OnInitial(List <_SourceItemData> itemList) { OnDefault(); if (posture.enabled) { posture.Back_T_Pose(); } _SourceItemData hatItem = itemList.Find(x => x.typeCode == "hat"); hat.UpdateItem(hatItem, true, true); _SourceItemData glassesItem = itemList.Find(x => x.typeCode == "glasses"); glasses.UpdateItem(glassesItem, true, true); _SourceItemData EyeringsItem = itemList.Find(x => x.typeCode == "earrings"); eyerings.UpdateItem(EyeringsItem, true, true); _SourceItemData HairItem = itemList.Find(x => x.typeCode == "hair"); hair.UpdateItem(HairItem, true, true); _SourceItemData bowsItem = itemList.Find(x => x.typeCode == "brows"); brow.UpdateItem(bowsItem, true, true); _SourceItemData eyesItem = itemList.Find(x => x.typeCode == "eyes"); eye.UpdateItem(eyesItem, true, true); _SourceItemData mouthItem = itemList.Find(x => x.typeCode == "mouth"); mouth.UpdateItem(mouthItem, true, true); _SourceItemData upperItem = itemList.Find(x => x.typeCode == "upper"); upper.UpdateItem(upperItem, true, true); _SourceItemData handIitem = itemList.Find(x => x.typeCode == "righthand"); // posture.UpdatePosture(handIitem, true, true); // /*postureHandler.UpdatePosture(handIitem, true, true);*/ // rightHand.UpdateItem(handIitem, "right_hand", true, true); // leftHand.UpdateItem(handIitem, "left_hand", true, true); OnUpdateHands(handIitem, true, true); _SourceItemData bottomItem = itemList.Find(x => x.typeCode == "bottom"); bottom.UpdateItem(bottomItem, true, true); _SourceItemData footsItem = itemList.Find(x => x.typeCode == "foots"); rightFoot.UpdateItem(footsItem, "right_foot", true, true); leftFoot.UpdateItem(footsItem, "left_foot", true, true); BuildSkinnedMesh(); /*postureHandler.SetCurPosture(true);*/ if (posture.enabled) { posture.SetCurPosture(); } }
private void HandleOnUpdateWallpaper(_SourceItemData item, bool toSelect) { Debug.Log("Wallpaper HandleOnUpdateWallpaper"); Debug.Log(string.Format("Item is {0}, WallpaperLoader is {1}", (item == null), (wallpaperLoader == null))); wallpaperLoader.UpdateItem(item, toSelect, false); }
public void UpdateItem(_SourceItemData item, string subName, bool toSelect, bool isInitial) { if (item == null || item.IsNull()) { OnDefault(); return; } Debug.LogError("ITEM_REMARK : " + item.remark); ///Show if (toSelect) { Debug.Log(item.title + " is Selected !"); // _InternalDataManager.Instance.AppendLog(item.title + "Accessory Selected ! \n"); if (item == currentItem) { Debug.Log(item.title + "toSelect must be something wrong!"); return; } else { GameObject itemObj = GetItemObject(item, subName); if (!itemObj) { return; } if (isInitial) { initialObj = itemObj; initialItem = item; if (!initialItem.isHide) { initialItem.isHide = true; } } if (currentObj) { currentObj.SetActive(false); } currentObj = itemObj; currentItem = item; } ///Hide } else { Debug.Log("Accessory Reselesed !"); // _InternalDataManager.Instance.AppendLog(item.title + "Accessory Reselesed !! \n"); if (item == currentItem) { // itemObj.SetActive(false); currentObj.SetActive(false); currentObj = initialObj; currentItem = initialItem; } else { Debug.Log("There must be something else wrong!"); // currentObj.SetActive(false); // currentObj = itemObj; } } // currentObj.SetActive(true); //PrintBoneWeightInfo(currentObj, currentItem); // _InternalDataManager.Instance.AppendLog(item.title + "Accessory SetActive !! \n"); }
public void UpdateItem(_SourceItemData item, bool toSelect, bool isInitial) { UpdateItem(item, string.Empty, toSelect, isInitial); }
public void StoreHandsItemAndSetToDefault() { Debug.Log("Avatar Do Default Hands."); lastHandsItem = rightHand.ItemData; OnDefaultHands(); }
public IEnumerator OnInitialAvator(string avatorJsonData) { while (!IsLoaded) { yield return(new WaitForFixedUpdate()); } Debug.Log("_Hero.OnInitialAvator(string):IEnumerator"); Debug.Log("Avatar Json String :" + avatorJsonData); LoadingView.Instance.OnStart(Color.white, 10F , null, () => { OnInitialAvator(); } ); if (string.IsNullOrEmpty(avatorJsonData)) { OnInitialAvator(); Debug.Log("OnInitialAvator()..."); yield return(null); } initAvatorData = JsonReader.Deserialize <_AvatorData>(avatorJsonData); if (initAvatorData == null || initAvatorData.decorationlist == null || initAvatorData.decorationlist.Count == 0 || string.IsNullOrEmpty(initAvatorData.name)) { /*initAvatorData = LoadPlayerPrefs();*/ /*initAvatorData = defaultAvatorData;*/ OnInitialAvator(); yield return(null); } Debug.Log("Deserialize >>> Avator Data ToString() :" + initAvatorData.ToString()); AvatorID = initAvatorData.id; AvatorName = initAvatorData.name; List <_SourceItemData> itemList = new List <_SourceItemData>(); foreach (_SourceItemData item in _InternalDataManager.Instance.localConfigTable.FindAll(x => x.isSelected)) { item.isSelected = false; } for (int i = 0; i < initAvatorData.decorationlist.Count; i++) { _SourceItemData item = initAvatorData.decorationlist[i]; if (item == null) { //nullIndices.Add (i);//nitAvatorData.decorationlist.IndexOf(item)); continue; } if (!item.isDefault) //This is the famous 'bool true = false!!!'.LOL //startIndices.Add (i);//nitAvatorData.decorationlist.IndexOf(item)); { continue; } _SourceItemData dest = _InternalDataManager.Instance.localConfigTable.Find(x => x.id == item.id); if (!dest.IsNull()) { Debug.Log("OnInitial : " + dest.typeCode + " : " + dest.title); if (!dest.isDecorationLoaded) { Debug.Log(dest.title + " is NOT Loaded!" + dest.PlatformDecoFile); if (string.IsNullOrEmpty(dest.PlatformDecoFile)) { //nullIndices.Add (i);//nitAvatorData.decorationlist.IndexOf(item)); continue; } /*_InternalDataManager.Instance.DownloadItemAsset(dest);*/ StartCoroutine(dest.WaitForDownloadAsset()); while (!dest.isDecorationLoaded) { yield return(new WaitForFixedUpdate()); } } itemList.Add(dest); } else { _SourceItemData temp = _InternalDataManager.Instance.localConfigTable.Find(x => x.title == item.title); if (!temp.IsNull()) { Debug.Log(temp.title + "'s Temp Asset is NOT Loaded!" + temp.PlatformDecoFile); if (string.IsNullOrEmpty(temp.PlatformDecoFile)) { //nullIndices.Add (i);//nitAvatorData.decorationlist.IndexOf(item)); continue; } /*_InternalDataManager.Instance.DownloadTempAsset(temp);*///, item.PlatformDecoFile);//.decorationfile); StartCoroutine(temp.WaitForDownloadTemp()); while (!temp.isTempLoaded) { yield return(new WaitForFixedUpdate()); } itemList.Add(temp); } } } // foreach(int i in nullIndices){ // initAvatorData.decorationlist.RemoveAt(i); // } // for(int i = 0; i<startIndices.Count; i++){ // initAvatorData.decorationlist[startIndices[i]].isHide = true; // } foreach (_SourceItemData item in itemList) { Debug.Log("Item TItle : " + item.title); item.isHide = true; } Current.OnInitial(itemList); /*yield return GetComponent<WallpaperHandler>().OnInitialWallpaper(WallpaperIndex);*/ _SourceItemData wallpaperItem = _InternalDataManager.Instance.localConfigTable.Find(x => x.id == initAvatorData.wallpaperIndex); if (!wallpaperItem.IsNull()) { if (!wallpaperItem.isDecorationLoaded) { Debug.Log(wallpaperItem.title + " is NOT Loaded!" + wallpaperItem.PlatformDecoFile); if (string.IsNullOrEmpty(wallpaperItem.PlatformDecoFile)) { //nullIndices.Add (i);//nitAvatorData.decorationlist.IndexOf(item)); //continue; /*_InternalDataManager.Instance.DownloadItemAsset(dest);*/ } StartCoroutine(wallpaperItem.WaitForDownloadAsset()); while (!wallpaperItem.isDecorationLoaded) { yield return(new WaitForFixedUpdate()); } } GetComponent <WallpaperHandler>().OnUdateWallpaper(wallpaperItem, true, true); } else { initAvatorData.wallpaperIndex = 0; GetComponent <WallpaperHandler>().OnDefault(); } _UIController.Instance.ShowMainView(); LoadingView.Instance.OnFinish(); // Debug.Log(string.Format("This is new ? : {0}", IsNew)); // Debug.Log(string.Format("This is Edited ? : {0}", IsEdited)); yield return(null); }
public void UpdateItem(_SourceItemData item, string subName, bool toSelect, bool isInitial) { if (item == null) { return; } ///Show if (toSelect) { Debug.Log(item.title + " is Selected !"); // _InternalDataManager.Instance.AppendLog(item.title + "Accessory Selected ! \n"); if (item == currentItem) { Debug.Log(item.title + "toSelect must be something wrong!"); return; } else { GameObject itemObj = GetItemObject(item, subName); if (!itemObj) { return; } if (isInitial) { initObj = itemObj; initItem = item; if (!initItem.isHide) { initItem.isHide = true; } // if(initItem != null) // _InternalDataManager.Instance.localConfigTable.Find(x => x.title == initItem.title).isHide = true; //initItem.isHide = true; // Debug.Log ("Refesh default"); } if (currentObj) { currentObj.SetActive(false); } currentObj = itemObj; currentItem = item; } ///Hide } else { Debug.Log("Accessory Reselesed !"); // _InternalDataManager.Instance.AppendLog(item.title + "Accessory Reselesed !! \n"); if (item == currentItem) { // itemObj.SetActive(false); currentObj.SetActive(false); currentObj = initObj; currentItem = initItem; } else { Debug.Log("There must be something else wrong!"); // currentObj.SetActive(false); // currentObj = itemObj; } } // currentObj.SetActive(true); // _InternalDataManager.Instance.AppendLog(item.title + "Accessory SetActive !! \n"); }
/// <summary> /// Updates the accessory. /// 分发 配饰更新 事件 /// </summary> /// <param name="type">Type.</param> /// <param name="id">Identifier.</param> /// <param name="isPlayable">If set to <c>true</c> is playable.</param> public void UpdateAccessory(_SourceItemData item, bool toSelect = true, bool isPlayable = true, bool isInitial = false) { // if(posture == null) // posture = GetComponent<_Posture>(); if (posture.enabled) { posture.Back_T_Pose(); } switch (item.typeCode) { case "hat": hat.UpdateItem(item, toSelect, isInitial); break; case "glasses": glasses.UpdateItem(item, toSelect, isInitial); break; case "earrings": eyerings.UpdateItem(item, toSelect, isInitial); break; case "hair": hair.UpdateItem(item, toSelect, isInitial); break; case "brows": brow.UpdateItem(item, toSelect, isInitial); break; case "eyes": eye.UpdateItem(item, toSelect, isInitial); break; case "mouth": mouth.UpdateItem(item, toSelect, isInitial); break; case "upper": upper.UpdateItem(item, toSelect, isInitial); break; case "righthand": OnUpdateHands(item, toSelect, isInitial); break; case "bottom": bottom.UpdateItem(item, toSelect, isInitial); break; case "foots": leftFoot.UpdateItem(item, "left_foot", toSelect, isInitial); rightFoot.UpdateItem(item, "right_foot", toSelect, isInitial); break; default: break; } BuildSkinnedMesh(); // combineMeshAndAcceObj.GetComponent<Animator>().Play(0); /*postureHandler.SetCurPosture(true);*/ if (posture.enabled) { posture.SetCurPosture(); } // posture.SetCurPosture(upper.currentObj); }
/* * void DownloadItemUI(_SourceItemData item){ * * // string uiLocalPath = Path.Combine(_LocalUIDirectory , item.title + ".png"); * //return Path.Combine(_InternalDataManager.Instance._LocalUIDirectory, title + ".png"); * StartCoroutine(new WWWProxy(){ * * url = item.logoFile, * feedback = delegate(WWW www){ * _InternalDataCodec.SaveTexture(item.UIImageLocalPath, www.texture, true); * // item.isUIImageLoaded = true; * // item.UIImageLocalPath = uiLocalPath; * // SaveLocalConfigTable(); * * }}.WaitForFinished()); * * }*/ /*public void DownloadItemAsset(_SourceItemData item) * { * // string assetLocalPath = Path.Combine(_LocalAssetDirectory ,item.title + ".unity3d"); * * // Debug.Log ("Asset Local Path : " + assetLocalPath); * * StartCoroutine(new WWWProxy(){ * url = item.PlatformDecoFile,//.decorationfile, * feedback = delegate(WWW www){ * * _InternalDataCodec.SaveBytes(item.DecorationLocalPath, www.bytes); * // item.DecorationLocalPath = assetLocalPath; * // SaveLocalConfigTable(); * * }}.WaitForFinished()); * }*/ /*public void DownloadTempAsset(_SourceItemData item)//, string tempAssetUrl) * { * // string assetLocalPath = Path.Combine(_LocalTempDirectory ,item.title + ".unity3d"); * * StartCoroutine(new WWWProxy(){ * url = item.PlatformDecoFile,//tempAssetUrl, * feedback = delegate(WWW www){ * * _InternalDataCodec.SaveBytes(item.TempLocalPath, www.bytes); * // item.TempLocalPath = assetLocalPath; * // SaveLocalConfigTable(); * * }}.WaitForFinished()); * }*/ public void DeleteTempAsset(_SourceItemData item) { _InternalDataCodec.DeleteLocalData(item.TempLocalPath); // item.TempLocalPath = string.Empty; SaveLocalConfigTable(); }