internal static _SetNodeNormal SetNodeNormal()
            {
                if (_SetNodeNormalFunc == null)
                {
                    _SetNodeNormalFunc =
                        (_SetNodeNormal)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_setNodeNormal"), typeof(_SetNodeNormal));
                }

                return(_SetNodeNormalFunc);
            }
示例#2
0
            internal static _SetNodeNormal SetNodeNormal()
            {
                if (_SetNodeNormalFunc == null)
                {
                    _SetNodeNormalFunc =
                        (_SetNodeNormal)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_setNodeNormal"), typeof(_SetNodeNormal));
                }

                return(_SetNodeNormalFunc);
            }